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Battle Cache

Supply caches generate across the overworld. Walk up to one, right-click its front, and the lid pops open — loot bursts out and lands flat on the ground. After a full day-night cycle the crate reseals itself and restocks, ready for the next run.
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battlecache-0.3.1.jar

File namebattlecache-0.3.1.jar
Uploader
HE666zzHE666zz
Uploaded
Nov 6, 2026
Downloads
2
Size
298.2 KB
Mod Loaders
Forge
File ID
9483187
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:battle-cache-1785117:9483187")

Learn more about Curse Maven

What's new

## Fixed

- **Container reading is now a GUI action.** Pressing F8 while aiming at a chest, trapped chest, double chest, barrel, shulker box or modded container opens the config screen with a new **Read container** button. Clicking it reads that container on the server and appends its contents to the global loot pool; existing pool entries are kept and everything is saved when the screen closes. The previous implicit "F8 reads the aimed container" path has been removed.

- **Footer hint text no longer runs off the screen.** Hints are wrapped to the available screen width and shortened, on both the per-cache and global-pool tabs.

- **Naturally generated caches now open outward.** When a wild cache spawns flush against terrain (hillside, wall, tree…), the front/latch side is turned away from the blocking blocks instead of pointing into them.

- Config packets now touch the level and block entities on the server thread (`enqueueWork`) instead of the network thread, which makes container reads and pool saves reliable.

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