Bandits

Bandits target players and fight back, use a full set of iron, and have a chance for their items to be enchanted.

File Details

Bandits 2.2 (1.15.2).jar

  • R
  • Aug 2, 2020
  • 153.90 KB
  • 696
  • 1.15.2
  • Forge

File Name

Bandits 2.2 (1.15.2).jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bandits-396548:3021253")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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(Rework)

Bandits target players and fight back, use a full set of iron, and have a chance for their items to be enchanted.

When a player lingers within a space of one block for 8 seconds, a bandit spawns, falling from the sky and landing 20 - 0 blocks from the player. This 8-second spawn timer repeats endlessly.

An amount increases by 20 plus 1/5th of the current amount after every twenty minutes. It decreases by 1 when a bandit spawns, and prevents bandits from spawning when it reaches 0. It begins at 60 at the start of a world.

Bandits don't despawn, see as far as 60 blocks, and drop 0 items and 15 xp.

Commands:
/disableAmbushes
/enableAmbushes
(Ambushes or bandit spawning is enabled by default.)
/disableBanditMining
/enableBanditMining
(Bandit mining is enabled by default.)


(x = Easy/Normal/Hard)
Chance rolling for each enchantment =  10%/30%/50%
Weapon damage = 2/4/7 hearts
Breaking time = the block's hardness times 5/1/.5 in ticks

They don't drop the blocks they break.

Enchantments:
Sharpness, Knockback, Fire Aspect, Protection, Fire Protection, Blast Protection, Projectile Protection, Feather Falling, Depth Strider, Frost Walker, and Thorns.

Shoutout to Jimmity for the skin which I changed up a bit.