Bandits

Bandits target players and fight back, use a full set of iron, and have a chance for their items to be enchanted.

File Details

Bandits 1.9 (1.15.2).jar

  • R
  • Jul 24, 2020
  • 98.35 KB
  • 89
  • 1.15.2

File Name

Bandits 1.9 (1.15.2).jar

Supported Versions

  • 1.15.2

1.9

  • Stopped some blocks from dropping when bandits broke it (since they mined with wooden tools).
  • Doubled their damage in all difficulties (from 1/2/3.5 to 2/4/7 hearts of damage)

1.8

  • Actually removed buff according to whether bandit spawned on cold, warm, or dry biomes.
  • Bandit spawning fixed. They got class buffs and a wooden axe now.
  • Removed immunity to fire, lava, fall damage, and drowning from bandits
  • Tweaked bandit building.
  • Potion effects from class buffs show up now: tank, rogue, warrior, and demolisher.
  • Bandit now deal 1/2/3.5 hearts of damage.
  • Menidig is now properly named to "Menidig".

1.7

  • Removed features buffing bandits depending on whether they spawned in cold, warm, or dry biomes.
  • Bandit building is now always active.
  • Removed commands to enable and disable bandit building.
  • Tweaked bandit building.
  • Added immunity to fire (and lava), fall damage, and drowning to bandits.
  • Note: Bandit damage hasn't been changed which means they still deal 1.5 hearts in Easy, 2 hearts in Normal, and 2.5 hearts in Hard.

1.6

  • Changed bandit spawn timer to 11/10/9 seconds
  • Changed bandit spawn chance to 100% from 10%/17%/32%.
  • Changed War Period to occur everyday with a 7%/8%/9% chance instead of occurring every one or two weeks.
  • Changed bandit spawn distance from player to 13 - 17 from 8 - 15.
  • Each bandit now spawns from different locations.
  • Removed regeneration
  • In colder biomes, bandits spawn with absorption 3/5/7 (6/10/14 extra hearts of health)
  • In warm biomes, bandits spawn dealing 3/5/7 more damage
  • In dry biomes, bandits spawn with regeneration 2/3/4 (Bandits from other biomes still spawn with regeneration 1.)
  • Reduced bandit overall damage by 5 to compensate for the buffs.
  • New Classes: Tank, Rogue, Warrior, Demolisher.
  • Tank - Resistance 2/3/4 and Slowness 3/2/1
  • Rogue - Speed 0/1/2 and invisibility, equiping weapon only when attacking.
  • Warrior - Deals 1.4x more damage.
  • Demolisher - Mines 5x faster.
  • These potion effects aren't displayed.
  • (Experimental) Bandits now place dirt blocks to cross gaps and build up to player. This is disabled by default; however, you may enable and disable it using /enableBuilding and /disableBuilding.

1.5

  • Changed bandit spawn timer to 10 seconds from 5 seconds.
  • Changed bandit spawn distance from player to 8 - 15 from 23 - 46
  • Fixed dolphin's grace
  • Changed bandit spawning to be in light levels 7 and above instead of on blocks that see the sky.
  • Removed chance to have invisbility and no weapon.
  • Changed grace period from 3.3 minutes to 32 minecraft hours (around 26.6 min.).
  • War period, a new feature, will occur every 1 or 2 minecraft weeks. During this war period, bandit spawning will occur by difficulty chance regardless of spawn timer.

1.4

  • Changed bandit spawning distance from player to 23 - 46 from 12 - 25
  • Fixed blue seed drop.

1.3

  • Added a grace period of 3.3 minutes preventing bandit ambushes to help players prepare once the world starts.

1.2

  • For every 5 seconds that the player stays within 1 block, there's a 10%/17%/32% chance that a group of three bandits spawns around the player. They spawn in the overworld  only with a maximum of 25 distance and minimum of 12 distance from the player.
  • Mine blocks to reach the player
  • Has a wooden axe as a weapon
  • Has permanent regeneration 1
  • 0%/2%/4% chance that a bandit won't have any weapons and are invisible for 3:00 minutes.
  • They have a 8.64% chance to drop 1-10 blue seeds that can be crafted with three to 1 menidig. It fills 6 hunger and 9.6 saturation, and you eat it in 0.865 seconds.
  • Has player's movement speed and 60 follow range
  • Despawn at night and can't spawn on blocks that can't see the sky.
  • Removed stealing feature to make bandits less foreign to Minecraft. (I might add a feature in the far future that relates to stealing.)
  • Changed the seeds' name to Blue Seeds.
  • Removed Blue Seeds' ability to summon bandits. Now, they are crafted to make Menidigs.
  • Removed Menidig's ability to give you speed boost while holding. It had a durability.

1.1

  • Added Menidig, a rare drop of Bandits, as suggested by 91arrows. 
  • Bandits spawn only when you're not moving, as suggested by 91arrows.
  • Bandits steal one stack of items from you and hold it in their off-hand.You can get it back by killing them. If they despawn, however, you'll lose the items forever. This was suggested by 91arrows.
  • Added a local timer for spawning bandits for each player instead of a global timer that every player contributes to.
  • Changed the skin of Bandit.
  • Removed immunity to fall damage, immunity to drowning, and immunity to arrows from Bandit.