Balanced Epic Fight

Makes some Epic Fight combat features more balanced

Balanced Epic Fight

Minecraft Forge Version License


What does this mod do?

  • Makes some Epic Fight combat features more balanced.

Features

1. No more hit trading

Mobs can no longer perform infinite attack loops. There is now a cooldown after their final basic attack. This cooldown duration dynamically increases based on the surrounding mob count and decreases based on the mob's maximum health.

How it works:

  • Base Cooldown: 2.0 seconds.
  • Crowd Penalty: Increases by +0.4 seconds for each additional mob around the player (starting from the 2nd mob). The maximum cooldown time is hard-capped at 5.0 seconds.
  • Elite Adjustment: The cooldown directly decreases based on the mob's maximum health. This means high-tier enemies with large health pools (like Endermen or Iron Golems) will have significantly shorter cooldowns, ensuring heavy-hitters remain highly aggressive while standard mobs get a normal cooldown.
Before After
cooldown-before.gif cooldown-after.gif

2. Crowd combat

Stamina cost is significantly decreased when the player is surrounded by a herd of mobs.

How it works:

  • Dynamic Cost: The stamina cost for all actions is automatically scaled using the formula: Base Stamina / Mob Count.
  • Minimum Cost Cap: To prevent infinite skill spamming and maintain game balance, the maximum stamina cost reduction is capped at 20% (you will never consume less than 20% of the original stamina cost, regardless of how many mobs are attacking you).
Status Demo
Before stamina-before.gif
After stamina-after.gif



Requirements


License

This project is licensed under GPL-3.0.

The Balanced Epic Fight Team

profile avatar
  • 1
    Followers
  • 5
    Projects
  • 95.8K
    Downloads

More from NeoJadenView all