Balanced Epic Fight
What does this mod do?
- Makes some Epic Fight combat features more balanced.
Features
1. No more hit trading
Mobs can no longer perform infinite attack loops. There is now a cooldown after their final basic attack. This cooldown duration dynamically increases based on the surrounding mob count and decreases based on the mob's maximum health.
How it works:
- Base Cooldown: 2.0 seconds.
- Crowd Penalty: Increases by +0.4 seconds for each additional mob around the player (starting from the 2nd mob). The maximum cooldown time is hard-capped at 5.0 seconds.
- Elite Adjustment: The cooldown directly decreases based on the mob's maximum health. This means high-tier enemies with large health pools (like Endermen or Iron Golems) will have significantly shorter cooldowns, ensuring heavy-hitters remain highly aggressive while standard mobs get a normal cooldown.
| Before | After |
|---|---|
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2. Crowd combat
Stamina cost is significantly decreased when the player is surrounded by a herd of mobs.
How it works:
- Dynamic Cost: The stamina cost for all actions is automatically scaled using the formula:
Base Stamina / Mob Count. - Minimum Cost Cap: To prevent infinite skill spamming and maintain game balance, the maximum stamina cost reduction is capped at 20% (you will never consume less than 20% of the original stamina cost, regardless of how many mobs are attacking you).
| Status | Demo |
|---|---|
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| After | ![]() |
Requirements
- Minecraft 1.20.1
- Forge
- Epic Fight 20.14.17 or above
License
This project is licensed under GPL-3.0.



