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Epic Fight: Tinkers Integration

Fixes compatibility issues and integrates Tinkers' Construct weapons/modifiers with Epic Fight weapon types and movesets.

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Epic Fight - Tinker Compat

Minecraft Forge Version License


What does this mod do?

  • Makes the TConstruct tool stats system work with the Epic Fight combat system

Features

Tool Stats

  • There are 3 new stats for tools: Impact, max strikes, and armor negation, which are based on the materials.

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  • There are 2 new stats for armor: weight and stun armor, which are based on the materials.

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  • Each material has its own stats. Combining materials can create variant tool stats. You can see the tool stats in the tinker station.

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Modifier

  • Add:
    • So Sticky: Adds +1 max strikes on tools.

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  • Weightless: Decreases weight by 2.5 on armor.

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  • Speary: Changes javelin's basic attack animation from a trident to a spear and also adds an innate skill.

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  • Diamond: Adds +1 impact on tools, +1 weight and +1 stun armor on armor.

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  • Netherite: Adds +10% armor negation on tools, +20% weight and stun armor on armor.

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  • Agony Spear: Transforms the weapon into the Agony spear.

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  • Ruine Blade: Transforms the weapon into the Ruine greatsword.

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  • Torment Blade: Transforms the weapon into the Torment greatsword.

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(Note: These 3 modifiers are only available if the Weapons of Miracles mod is installed, but it is a completely optional dependency).

  • Throwing: You must now sneak to throw tools. Otherwise, right-clicking will trigger the weapon's innate Epic Fight action (like guarding, parrying, or special skills).

  • Fix:
    • Necrotic: The original modifier heals the player on a critical hit, which has been removed by Epic Fight. This mod makes players gain health through innate skills.

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  • Sweeping edge: Epic Fight doesn't recognize this modifier as a vanilla enchantment, making TConstruct sweeping edge function alongside with Epic Fight combat, causing the mob to get double damage. This mod disables the TConstruct sweeping edge module and makes Epic Fight recognize the modifier level as a vanilla enchantment.

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  • Double jump: Makes the phantom ascent skill stack with TConstruct double jump.

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  • Piercing: Disables the armor decrease effect applied when hitting with a tool. Each level now adds +5% armor negation instead.

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Visual

  • Armor: Fixes armor textures displaying as diamond armor. back front
  • Crossbow: Fixes reload and shooting animations that don't work with TConstruct crossbow.
  • Longbow: Fixes FOV not changing when aiming.
  • Tool: Makes dagger, javelin, sledgehammer, and cleaver textures larger.
  • Shield: Fixes an issue where Tinkers' shields render as black outlines instead of proper textures.
  • Trail: Adds weapon swing trails with colors based on the Tinkers' tool material. Certain modifiers now trigger unique particle effects during weapon swings.

Tool Base Stats

(Some tools are still in progress and will have unique attack animations, innate skills, and modifiers in future updates)

It is highly unlikely that future updates will feature fully unique custom animations for weapons due to my lack of animation experience, limited time, and declining interest in the project. Instead, I will focus more on the compatibility logic between the two mods

  • Small Tools
    • Dagger(*) (Dagger), the tool texture's size has been scaled up to look cooler:
    • +5% armor negation.

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  • Kama (Hoe):
    • +2 max strikes
    • 20% impact multiplier

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  • Mattlock / Pickadze / Pickaxe (Pickaxe):
    • 20% impact multiplier
    • 50% armor negation multiplier

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  • Sword (Sword):
    • +0.5 max strikes
    • 80% impact multiplier

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  • Axe (Axe):
    • No additional stats

Large Tools

  • Broad Axe (Axe):
    • +25% armor negation
    • 50% impact multiplier

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  • Cleaver(*) (Greatsword) was designed to have medium overall weapon stats:
    • +1 impact
    • +4 max strikes
    • +15 armor negation

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  • Excavator (Shovel) was designed to dig blocks rather than act as a fine weapon:
    • No additional stat
  • Scythe(*) (GreatSword) was designed to perform high AOE strikes:
    • +6 max strikes
    • 120% max strikes multiplier

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  • Sledge Hammer(*) (GreatSword plus) was designed to deal with a small, powerful mob group:
    • +1 max strikes
    • 150% impact multiplier
    • passive skill: Negate all incoming attacks from the front when performing strikes.

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  • Vein Hammer (GreatSword) was designed to be more of a tool than a weapon:
    • +2 max strikes
    • 50% impact multiplier

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  • Ranged Tools
    • Javelin(*) (Trident/Spear) was designed to be a trident-like weapon, but can add modifiers to change the basic attack animation to a spear and add spears' innate skills.
    • +3 max strikes
    • 70% impact multiplier

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  • Staff(*) (Trident) was designed to be a trident-like weapon.

Ancient Tools

  • Battlesign(*) (Sword) was designed to be a hybrid melee/shield weapon in a future update. It will still act as a sword for now.
  • Melting Pan (Trident) was designed as an ancient staff.
  • Swasher(*) (Trident) was designed as a hybrid melee/ranged weapon in a future update. It is currently a sword.
  • War Pick() (Crossbow) was designed as a hybrid pickaxe/crossbow weapon in a future update. (): These tools will receive unique attack animations, innate skills, and modifiers in the future.

Installation Required

1. Tinkers' Construct

2. Mantle

3. Epic Fight


Found a bug? Please report it in the Issues tab!

The Epic Fight: Tinkers Integration Team

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