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Backwoods

A liminal horror adventure mod based on Woodlands

File Details

the_backwoods-1.5.0-neoforge-1.21.1.jar

  • R
  • Apr 29, 2026
  • 35.07 MB
  • 924
  • 1.21.1
  • NeoForge

File Name

the_backwoods-1.5.0-neoforge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:backwoods-1482368:8009060"
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New Content
- 5 biomes.
- 7 advancements.
- 12 tools.
- 1 entity.
- 1 command.
- 23 blocks.
- 2 plants.
- 1 debug weapon.
- 1 potion effect.
- 23 foods.
- 1 dimension.
- 1 igniter.
- 1 utility.
- 6 items.
- 6 paintings.
- Geode in Loss.

 

Changes
- Code cleanup/fixes.
- Nerfed plaque block hardness
- Used loot tables for entities for proper loot chances.
- Redid rot effigy features/usage
- Increased the Rot spawn requirement since it's intended for overpowered players.
- Changed Loss main filler block.
- Plaque spreading has been improved to grow more consistently and naturally.
- Significantly increased Loss timer.
- Lowered faded block hardness and resistance.
- Implemented custom spawning conditions to make the Hollow rarer
- Adjusted vanishing effects of some entities
- Ash roses can now be put into flower pots.
- Nerfed rotten tools.
- Splinters now swing their arm while mining.
- Deleted shaders folder in built-in optional resource pack.
- Deleted 3 unused structures.
- Ash Weavers now drop ash roses if killed.
- Carrying the Plaque block now inflicts bad effects. These effects intensify the longer the block is held and slowly fade after it is dropped.
- Reduced damage of rotting blocks.
- Changed Faded block texture.
- Slightly increased Seep drop chance.
- Added a rare chance for tools to turn into something while in the Loss Dimension or when carrying Faded Blocks.
- Igniter success rates now vary by dimension.
- Faded blocks won't sustain plants.

 

Reupload of 1.5.0 since I forgot to delete experimental code in the splinter.