Backrooms Expanded 0.34.0
Curse Maven Snippet
What's new
Fixed that you lose your Empty Glass before you get Empty Glass with Lukewarm Water, and you don't get a Empty Glass with Lukewarm Water because it deletes it at the same time, just because you only use one Empty Glass to fill up instead of more than one Empty Glass to fill up and when you don't have at least one Empty Glass with Lukewarm Water in your inventory
Made that you can craft Canned Mold into Empty Can
Made that you can craft Canned Hand into Empty Can
Disabled ticking for Clean Grass
Disabled ticking for Slightly Uneven Grass
Disabled update tick procedure for Clean Grass
Disabled update tick procedure for Slightly Uneven Grass
Updated level_52_campus_outside structure so that the Fake Sunlight is a part of the structure itself
Updated level_52_campus_outside_1 structure so that the Fake Sunlight is a part of the structure itself
Updated level_52_campus_outside_2 structure so that the Fake Sunlight is a part of the structure itself
Updated level_52_campus_outside_3 structure so that the Fake Sunlight is a part of the structure itself
Updated level_52_campus_nature_1 structure so that the Fake Sunlight is a part of the structure itself
Updated level_52_campus_nature_2 structure so that the Fake Sunlight is a part of the structure itself
Updated level_52_campus_nature_3 structure so that the Fake Sunlight is a part of the structure itself
Updated level_52_campus_nature_1 structure to remove Slightly Uneven Grass No Light from the structure
Updated level_52_campus_nature_2 structure to remove Slightly Uneven Grass No Light from the structure
Updated level_52_campus_nature_3 structure to remove Slightly Uneven Grass No Light from the structure
Removed Clean Grass No Light
Removed Slightly Uneven Grass No Light
Removed Fake Sunlight spawning procedure 1
Removed Fake Sunlight spawning procedure 2
Removed Clean Grass No Light from realistic_steps:grass_tag tag
Removed Slightly Uneven Grass No Light from realistic_steps:grass_tag tag
Added Almond Water symbol to the Almond Water Collector Side texture
Added Almond Water symbols to the GUI of the Almond Water Collector
Made that teleporting into Level 2 waits 3 ticks before randomizing position and enables Falling Boolean again
Made the Maintenance Hallways of Level 1 have a higher chance of containing loot throughout the entire hallway rather than certain positions only containing loot
Made Blackouts in Level 1 2x as rare
Added The Void Level 0 Variant 2
Made Golden Pipes tick every 200 ticks
Made Golden Pipes have a 1 in 1200 every update tick to explode
Added Golden Door
Added level_0_sec24_staircase
Added Level 0 Sec 24 Staircase block
Added Level 0 Sec 24 Staircase procedure
Added Level 0 Sec 24 Staircase to Level 0 generation
Changed the chances of Level 0 Sec 16 to be a 95% chance instead of a 99.5% chance in Level 0 generation
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