File Details
Backrooms Expanded 0.17.0
- B
- Mar 11, 2026
- 10.32 MB
- 5
- 1.19.4
- Forge
File Name
Backrooms Expanded 0.17.0.jar
Supported Versions
- 1.19.4
Curse Maven Snippet
Made Overhead Fluorescent Light unbreakable
Added Egremond Syndrome
Changed the sounds of Gray Concrete Wet
Changed the sounds of Water Covered Gray Concrete
Changed the sounds of Half Water Covered Gray Concrete
Changed the sounds of Quarter Water Covered Gray Concrete
Added all blocks to their respective Realistic Steps tag
Updated the flashlight GUI
Changed that you only open the flashlight GUI when not looking at a block
Fixed the wire zap feature
Updated the animation for the wanderers and skin stealers
Changed the position of the sounds of the flashlight on and off
Made that you can get water from the floor of level 1
Made the entrances to the maintenance hallways block entities
Made the entrances to the maintenance hallways can only set true once
Added Damaged Gray Concrete
Added More Damaged Gray Concrete
Made Blackouts for non-luxury-lots last much longer (This is because if you set up base, blackouts last 2 seconds)
Made the Oak Table taller
Modified Insanity to progressively get worse, and can cure with enough normal almond water too
Changed the hallucination effect of the Sakatan Gas
Made hounds agro on Wanderers
Added Camp Totem (WIP for Wanderer Camps)
Added Foam particle
Changed the slap function for the clumps work better
Made you teleport when the game detects you spawned in a wall in level 0
Added Stone Pebble
Modified the maintenance hallways to have structure voids in their structure, so crates can spawn properly in the hallways
Added open pillar damaged structure to level 1
Modified level 1 open structure to have structure voids for the same reason I did it for the maintenance hallways
Added a turn off sound to the fluorescent lights
Changed around the structure generation in the main part of level 1

