File Details
Backrooms Expanded 0.15.0
- B
- Jan 21, 2026
- 10.21 MB
- 33
- 1.19.4
- Forge
File Name
Backrooms Expanded 0.15.0.jar
Supported Versions
- 1.19.4
Curse Maven Snippet
Updated Level fun structure spawning
Updated Flashlight block to check for air, not "Is solid"
Made the flashlight check if there is air at your feet before letting you place a flashlight on the ground
Added blue rubber slide
Added Level fun ambiance
Added The Void Level Fun
Updated Level Fun Generation
Added SFV player interaction
Added SFV Item
Added SFV 1 Item
Added SFV 2 Item
Added SFV 3 Item
Added SFV 4 Item
Added Eat SFV
Added Eat Wall
Added Red Plastic Mat
Added Blue Plastic Mat
Added Dark Blue Plastic Mat
Added Yellow Plastic Mat
Added Teal Plastic Mat
Added Red Plastic Ball
Added Yellow Plastic Ball
Added Green Plastic Ball
Added Blue Plastic Ball
Made that all nearby players "tunnels" get set to false when one player loads the exit of the maintenance tunnels
Made when you go below floor 0, tunnels get set to false, so you can't just suffocate in the tunnels when exiting the luxury lots
Made Clumps ignore staying still when player/entity is sprinting
Made Dullers make you "hallucinate"
Added plastic_balls under mod tags
Added The Playrooms Dimension (No new structures yet)
Made Clumps twice as fast as the player sprint jumping
Added Purple Plastic Mat
Added Orange Plastic Mat
Added Blue Rope
Added Blue Rope jump icon
Changed the spawn conditions of Clumps
Changed the spawn condition of Facelings to check the position is not below the map, so they actually spawn more correctly
Made Facelings spawn in Level 1 Biome Fog Heavy
Changed the spawn condition of Facelings All to check the position is not below the map, so they actually spawn more correctly
Made Facelings All spawn in Level 1 Biome Fog Heavy
Changed the spawn condition of Facelings Half to check the position is not below the map, so they actually spawn more correctly
Made Facelings Half spawn in Level 1 Biome Fog Heavy
Changed the spawn condition of Facelings Unsafe to check the position is not below the map, so they actually spawn more correctly
Made Facelings Unsafe spawn in Level 1 Biome Fog Heavy
Changed the spawn condition of Hounds to check the position is not below the map, so they actually spawn more correctly
Made Hounds spawn in Level 1 Biome Fog Heavy
Made Clumps spawn in Level 1 Biome Fag Heavy
Changed the spawn condition of Dullers to check the position is not below the map, so they actually spawn more correctly
Made Dullers spawn in Level 1 Biome Fog Heavy
Changed the spawn condition of Wanderers to check the position is not below the map, so they actually spawn more correctly
Made Wanderers spawn in Level 1 Biome Fog Heavy
Changed the spawn condition of Female Deathmoths to check the position is not below the map, so they actually spawn more correctly
Made Female Deathmoths spawn in Level 1 Biome Fog Heavy
Changed the spawn condition of Baby Female Deathmoths to check the position is not below the map, so they actually spawn more correctly
Made Baby Female Deathmoths spawn in Level 1 Biome Fog Heavy
Changed the spawn condition of Male Deathmoths to check the position is not below the map, so they actually spawn more correctly
Made Male Deathmoths spawn in Level 1 Biome Fog Heavy
Added Almond Water Fluid
Added Almond Water Bucket
Added Almond Water Collector
Added Ball Pit
Added Almond Water connection curing SFV
Updated the Trade GUI
Added Almond Water 4 Pack
Added Metal Crate
Added sound to the floor getting wet with almond water from the broken pipe
Added Elastic Netting
Added custom music to The Playrooms

