Awakening Progression 5.2.1
Curse Maven Snippet
What's new
Awakening Progression 5.2.1
Locking is now airtight
- Crafting a locked mod's item is blocked at the source: the result can no longer be taken (click, shift-click, hotbar keys, drop). Ingredients stay in the grid.
- Automated crafting is blocked too: recipes that output a locked mod's item are invisible to the vanilla Crafter, furnaces and other mods' machines (tested with Create mechanical crafters and AE2 pattern encoding). Nothing is consumed.
- Locked items stay inside containers: in survival, an item from a locked mod can't be taken out of any container (machines, chests, structure loot, backpacks). Covers mods that keep their own recipe lists, like Mekanism.
- Creative players are still never blocked, and everything works normally again as soon as the mod is awakened.
Solarite balance (between iron and diamond)
- Solarite ore is rarer: 5 veins of 6 blocks per chunk (was 8 of 7). Applies to newly generated chunks.
- Solarite tools now mine at iron level: diamonds yes, obsidian and ancient debris no. Speed, durability and damage are unchanged.
Compatibility
- Common
c:tags for Solarite (ores, raw materials, ingots, storage blocks): ore doublers and machines from other mods now recognise it. - Updated mod descriptions (English and French).
Note
- Server and players should all update to 5.2.1.
This mod has no additional files

