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Awakening Progression

The world wakes up mod by mod: lock your modpack's mods and unlock them through offerings, strange relics or the passing days.
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Awakening Progression 5.2.1

File nameawakening-progression-neoforge-1.21.1-5.2.1.jar
Uploader
lucanemonelucanemone
Uploaded
Nov 13, 2026
Downloads
1
Size
356.3 KB
Mod Loaders
NeoForge
File ID
9598728
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:awakening-progression-1756263:9598728"

Learn more about Curse Maven

What's new

Awakening Progression 5.2.1

Locking is now airtight

  • Crafting a locked mod's item is blocked at the source: the result can no longer be taken (click, shift-click, hotbar keys, drop). Ingredients stay in the grid.
  • Automated crafting is blocked too: recipes that output a locked mod's item are invisible to the vanilla Crafter, furnaces and other mods' machines (tested with Create mechanical crafters and AE2 pattern encoding). Nothing is consumed.
  • Locked items stay inside containers: in survival, an item from a locked mod can't be taken out of any container (machines, chests, structure loot, backpacks). Covers mods that keep their own recipe lists, like Mekanism.
  • Creative players are still never blocked, and everything works normally again as soon as the mod is awakened.

Solarite balance (between iron and diamond)

  • Solarite ore is rarer: 5 veins of 6 blocks per chunk (was 8 of 7). Applies to newly generated chunks.
  • Solarite tools now mine at iron level: diamonds yes, obsidian and ancient debris no. Speed, durability and damage are unchanged.

Compatibility

  • Common c: tags for Solarite (ores, raw materials, ingots, storage blocks): ore doublers and machines from other mods now recognise it.
  • Updated mod descriptions (English and French).

Note

  • Server and players should all update to 5.2.1.

This mod has no additional files