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Awakened Mobs

An Epic Fight addon that transforms ordinary mobs into intelligent, responsive fighters. Powered by advanced combat logic, awakened enemies precisely evaluate your attacks—blocking, parrying, countering, and relentlessly chasing you down.
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Awakened Mobs 1.0.5

File nameawakenedmobs-1.0.5.jar
Uploader
JenokoJenoko
Uploaded
Jul 9, 2026
Downloads
190
Size
22.4 KB
Mod Loaders
Forge
File ID
8397322
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:awakened-mobs-1571679:8397322")

Learn more about Curse Maven

What's new

Fixed

  • Guard no longer applies to other mods' mobs — mobs like Hollows and Solomonks that spawn holding a weapon were inheriting the guard/parry/dodge behaviors. Defense is now restricted to mobs that Awakened Mobs itself armed. Mobs armed before this update are migrated automatically on chunk load.
  • No more infinite guard chains — raising a guard now puts it on cooldown, so a mob can no longer drop its guard and immediately raise a new one on the next hit.

Added

  • Guard break — each guard stance can only absorb a limited amount of damage (guardStability, default 10.0, measured on raw pre-reduction damage). Once spent, the guard shatters: the mob staggers wide open (Epic Fight neutralized reaction, shield-break sound) and cannot guard again for guardBreakCooldownTicks (default 5s), giving the player a real punish window.
  • New config options under defense:
    • guardStability (default 10.0) — damage a single guard stance can absorb before breaking; 0 = the first blocked hit always breaks it.
    • guardBreakCooldownTicks (default 100) — re-guard lockout after a guard break.