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Avaritia Easy

Avaritia with simplified recipes. A command reverts to the original ones.
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avaritiaeasy-1.0.3-1.21.1.jar

File nameavaritiaeasy-1.0.3-1.21.1.jar
Uploader
DNomadDNomad
Uploaded
Sep 14, 2026
Downloads
23
Size
914.6 KB
Mod Loaders
NeoForge
File ID
8878648
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:avaritiaeasy-1632505:8878648"

Learn more about Curse Maven

What's new

Datapack singularities are visible again, and a clean startup log

Two fixes, no new content. The file is avaritiaeasy-1.0.3-1.21.1.jar.

Datapack singularities were invisible

Singularities declared by a datapack existed and worked: the Neutronium Compressor made them, the recipe showed up in JEI, the tooltip gave the right name. But the slot was empty. Nothing was drawn — in JEI, in the creative menu, in your inventory, in your hand.

The cause: those items ask to be drawn by the mod's own halo renderer, the one that puts the glow behind a singularity. Every hand-registered singularity was on the list of items that renderer handles. The datapack one was not, so Minecraft asked a renderer that had never been registered, and drew nothing at all.

This also affected the mod's own Dark Matter and Red Matter singularities, the two that appear when ProjectE is installed. If you play with ProjectE and wondered why those slots looked empty, that was this.

The Extreme Crafting Table has its own recipes

Every recipe wider than 3×3 — the Infinity gear, the Skullfire Sword, the Infinity Catalyst and the rest — used to be an ordinary crafting-table recipe that just happened to be too big for one. It crafted fine, but JEI found those recipes among the vanilla crafting-table ones, tried to fit them into a nine-slot grid and wrote a "broken recipe" error for each one at every startup: fourteen of them, in every pack.

They now have recipe types of their own, avaritiaeasy:extreme_shaped and avaritiaeasy:extreme_shapeless, exactly as AvaritiaNeo does. JEI shows them in the Extreme Crafting category and nowhere else.

The table's result slot was rewritten along with them. The vanilla one works out what to hand back after a craft by looking at crafting-table recipes; with the new types it would have found none and handed back every ingredient — a duplication. The new slot looks at the table's own recipes and gives back only true leftovers.

A quieter log on top

Minecraft's recipe book did not know where to file the Neutronium Compressor's recipes and wrote an "Unknown recipe category" warning for each one — 57 lines in All the Mods 10. Neither the Compressor nor the Extreme Crafting Table has a recipe book, so both are now filed away silently.

What changes for you

In game, nothing: the same recipes, the same items, the same costs. Worlds from 1.0.2 open normally.

Note for datapack and KubeJS authors

  • Extreme Crafting Table recipes need the new types. A minecraft:crafting_shaped recipe wider than 3×3 no longer works in the table. The JSON is otherwise identical: pattern, key and result for avaritiaeasy:extreme_shaped; ingredients and result for avaritiaeasy:extreme_shapeless, up to 81 ingredients.
  • The table no longer crafts ordinary 3×3 recipes, the same as in the original mod. Use a crafting table for those.
  • In singularity files, neoforge:tag_empty still does not work: when the mod loads them, tags are not bound yet, so every tag looks empty and the entry is silently dropped. Use neoforge:mod_loaded instead, on its own or inside a neoforge:or.

This mod has no additional files