avaritiaeasy-1.0.2-1.21.1.jar
Curse Maven Snippet
What's new
Avaritia Easy 1.0.2
⚠ Breaking update — read before you update
The mod id has changed from infinitum to avaritiaeasy, and so has the file name: avaritiaeasy-1.0.2-1.21.1.jar.
To Minecraft, infinitum:infinity_ingot and avaritiaeasy:infinity_ingot are two different things. In a world created with 1.0.1, everything from this mod disappears: items in inventories and chests, placed blocks, machines and their contents. Datapacks and KubeJS scripts that mention infinitum: need rewriting too.
If you have a world in progress you have two options: stay on 1.0.1, or start a new world. There is no automatic conversion.
If you update by hand rather than through the CurseForge app, delete the old infinitum-1.0.1.jar: two jars of the same mod side by side will stop the game from starting.
Added
- The Matter Cluster actually works. Hammer and Destroyer no longer spit dozens of stacks on the ground: they gather the whole cube's loot and pack it into a single Cluster, which you open with right click. Hold SHIFT and the tooltip lists the contents. The model switches to the full variant at 4096 items, and the cosmic effect grows stronger as it fills.
- Infinity Axe. Fells a whole tree in a chain reaction, one ring of blocks per tick. SHIFT + right click clears the vegetation in a cube around you and packs the loot.
- Infinity Hoe. Harvests and replants a 9×9 field, bone-mealing the crops that are not ripe yet and tilling suitable ground. With SHIFT it works on the single block you are pointing at.
- Gaping Void. The Endest Pearl is no longer the black hole itself: it opens a real sphere that grows to ten blocks, pulls everything in within twenty, devours blocks that cannot survive an explosion, and collapses in a flash.
- Infinity Arrow. The bow fires its own dedicated arrow; when it sticks, it calls down thirty-six child arrows from twenty-five blocks up.
- Datapack singularities. New ones can be added with a file in
data/<namespace>/singularities/, no code needed. That is where the Dark Matter and Red Matter Singularities come from — they only appear when ProjectE is installed. - "Cosmic" rarity. Infinity gear shows its name in red, like the original.
- JEI category for the Compressor. Singularity costs were not visible anywhere before.
- Tools, weapons and armour are crafted in the Extreme Crafting Table, using the original's own shapes that fill the 9×9 grid. The bulk is cheap material — Diamond Lattice instead of Infinity Ingot, nuggets instead of neutronium — but the core of every piece still needs all three of the mod's ingots (Crystal Matrix, Neutronium, Infinity), an Endest Pearl and an Infinity Singularity. Nobody reaches the gear without walking the whole chain.
- Infinity Singularity, Infinity Catalyst and Seal of the Guardian now fill the whole 9×9 grid and grow from the centre instead of huddling in a corner: the Singularity is an orbit of ten singularities around the void, the Catalyst an eight-pointed star with the Singularity at its heart, the Seal a sigil with its apex on top and the Catalyst at the centre.
Two sets of recipes
The simplified recipes are the default: all themed to the mod and chained together. The jar also carries the complete set of AvaritiaNeo's original recipes, switched off to begin with. You swap them in game:
/avaritiaeasy recipes easy
/avaritiaeasy recipes original
/avaritiaeasy recipes status
The choice is saved in the world. Compressor recipes follow the switch along with the rest: an Iron Singularity costs 64 ingots on the easy recipes and 400 blocks on the original ones.
Faithfulness fixes
- The bow was wrong: it charged up and fired a fan of 24 arrows. It is now continuous fire like the original, one arrow every 13 ticks, no ammunition.
- The two machines had their names swapped. What was called the Neutronium Compressor was actually the Neutron Collector, and the other way round. They are now avaritiaeasy:neutron_collector and avaritiaeasy:compressor, with the right names.
- The Singularities were renamed: iron_singularity instead of singularity_iron, and so on for all eleven. This matters for datapacks and scripts written for Avaritia.
- The machines now face a direction and switch off: before they were a single cube, always lit and always facing the same way.
- Mining speeds match the original: the Hammer slows down while active, which is what stops you pulverising a 4096-block cube with every single swing.
- The Collector produces one Pile every 7111 ticks (about six minutes) instead of one a second; the Infinity Chest no longer caps at 4096 per slot; the Compressor eats one item per tick instead of one every two.
- Food: Cosmic Meatballs give five minutes of Strength, Ultimate Stew five minutes of Regeneration. They did nothing before.
- Rarities corrected across all materials, and no tool glints any more.
- The Record Fragment had no recipe at all; also added the Catalyst-from-Infinity-Singularity recipe and four uncrafting recipes.
- The Hammer and Destroyer area is now the original's 16×16×16 cube (it was 3×3×3).
- The machine GUIs are the original's: centred title, progress percentage, and bars taken from the texture instead of drawn by hand. Two lines of text used to overlap.
Bug fixes
- The Hammer was losing the overflow loot. A Cluster holds 4096 items; everything beyond that vanished. It now fills as many Clusters as it needs, and whatever is left over drops normally.
- SHIFT + right click with the Axe stripped the log instead of clearing the area. Minecraft runs the "use on block" action first, and the vanilla axe got there first: we now intercept it.
- The Infinity Chest made neighbouring blocks invisible. It was treated as a full solid cube, so the game culled the faces of adjacent blocks and you could see the void around it.
Notes for modpack authors
- Namespace: avaritiaeasy.
- The original-recipe pack is called mod/avaritiaeasy:hard_recipes and can also be enabled with /datapack enable.
- New recipe type avaritiaeasy:compressor, with ingredient, cost and result fields.
- Datapack singularities live in
data/<namespace>/singularities/and accept NeoForge conditions.
This mod has no additional files

