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Autonomous Colonies

Autonomous MineColonies civilizations that establish and operate their own settlements without requiring the player to remain nearby
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autonomouscolonies-0.4.3.jar

File nameautonomouscolonies-0.4.3.jar
Uploader
ZeloxyteZeloxyte
Uploaded
Nov 2, 2026
Downloads
101
Size
324.4 KB
Mod Loaders
NeoForge
File ID
9410006
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:autonomous-colonies-1772166:9410006"

Learn more about Curse Maven

What's new

0.4.3

Added — ColonyBucks for Player Colonies

  • Added ColonyBucks purchasing support for player-founded MineColonies.
  • Added the /colonybuy command system.
  • Added /colonybuy ui graphical shop.
  • Added /colonybuy list.
  • Added /colonybuy balance.
  • Added /colonybuy buy <resource-id> <item-id> <amount>.

Added — Builder Resource Shop

  • Shop now reads actual Builder's Hut Required Resources from active work orders.
  • Materials from multiple active Builder's Hut projects can be displayed separately.
  • Shows required, supplied, incoming, and remaining quantities.
  • Purchase quantities account for outstanding requirements, available ColonyBucks, and citizen inventory capacity.
  • Supports different item variants and their normal MineColonies resource identities.
  • Uses Colony Autopilot's existing ColonyBucks pricing and treasury system.

Added — MineColonies Delivery Integration

  • Purchased materials are transferred to the appropriate citizen inventory.
  • Purchases are registered through MineColonies' normal request/overrule system.
  • Added validation against changed requirements, prices, permissions, inventory capacity, and available funds.
  • Added safeguards against stale or invalid purchases.

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