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Autonomous Colonies

Autonomous MineColonies civilizations that establish and operate their own settlements without requiring the player to remain nearby

Autonomous Colonies

Autonomous Colonies brings independently operating MineColonies civilizations into your Minecraft world.

Instead of requiring the player to establish and manage every colony themselves, Autonomous Colonies creates settlements that can develop and operate on their own. Their citizens live, work, build, and manage their colony while the player explores the world elsewhere.

What it does

Autonomous Colonies integrates directly with MineColonies and Colony Autopilot to create genuine autonomous settlements rather than simulated civilizations. Colonies have their own citizens, buildings, personalities, development plans, economic conditions, and persistent identities.

They can continue working and constructing while the player is far away, while player-founded colonies remain normal MineColonies colonies and are protected from autonomous management.

Current Features

  • Autonomous MineColonies — Genuine colonies with citizens, jobs, buildings, construction, and normal MineColonies systems.
  • Remote Simulation — Autonomous colonies continue functioning without the player being nearby.
  • Persistent Civilizations — Colony identity, personality, development plan, and autonomous state survive world saves and reloads.
  • Multiple Civilizations — Multiple autonomous colonies can develop independently in the same world.
  • Colony Personalities — Different personalities influence strategic priorities and development.
  • Individual Growth Plans — Colonies can follow different long-term development plans.
  • Colony Autopilot Integration — Uses Colony Autopilot for actual autonomous growth and construction.
  • Randomized Styles — Colonies can use different MineColonies-compatible architectural styles.
  • Economic & Strategic Simulation — Colonies observe their population, development, happiness, finances, construction, and other available information to determine strategic priorities.
  • Player Colony Protection — Player-created colonies remain under normal player control.

ColonyBucks Shop

Player-founded colonies can now use ColonyBucks to purchase materials their builders require.

Use /colonybuy ui to open the shop. The shop reads the actual Required Resources of active Builder's Hut work orders, allowing players to see what their colony currently needs.

Purchases account for existing requirements, supplied and incoming materials, available ColonyBucks, and inventory capacity. Purchased materials are delivered through MineColonies' normal request system.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.262
  • Java 21
  • MineColonies 1.1.1403
  • Colony Autopilot 1.3.4
  • WarNTaxes 5.0.9

Future Roadmap

Autonomous Colonies is being developed toward a world where NPC civilizations become meaningful powers that interact with each other and the player.

Planned systems include:

  • Territorial expansion and borders
  • Military development and armies
  • Diplomacy and faction relationships
  • Warfare between civilizations
  • Trade and inter-colony economies
  • Resource production and economic specialization
  • More dynamic colony personalities
  • Alliances and rivalries
  • Player diplomacy and interaction
  • More advanced autonomous decision-making
  • Lower-detail simulation for distant civilizations

The long-term goal is a world filled with civilizations that continue living, developing, competing, and interacting even when the player isn't watching.

Autonomous Colonies Team

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