Auto enchant evolution
Curse Maven Snippet
What's new
AutoEnchantEvolution
Time-based enchantment progression. Your gear grows stronger the longer you play.
AutoEnchantEvolution completely rethinks how enchantments work in Minecraft. Instead of spending XP levels at an enchanting table, your tools and armor form a bond with you. The longer you keep them in your inventory, the more powerful they become. Start with weak Novice-tier enchantments and evolve your gear over hours of gameplay into Mythic-tier weapons of mass destruction.
📜 The Bond System
Every second you have a tool or piece of armor in your inventory, its Bond Time increases. As bond time grows, the item passes through five tiers. Each tier unlocks access to better enchantment pools and changes the visual appearance of the item.
Tiers & Visuals
- Novice (0–5 min) — Dark Gray Tint / Crimson Spore Particles
- Weak enchantments: Unbreaking I, Smite I, Efficiency I
- Adept (5–15 min) — Green Tint / Totem Particles
- Basic enchantments: Sharpness II, Protection II, Fortune II
- Master (15–30 min) — Yellow Tint / Flame Particles
- Strong enchantments: Sharpness IV, Fire Aspect, Looting II
- Legendary (30–60 min) — Flashing Black & White Tint / Soul Particles
- Max vanilla enchantments: Sharpness V, Mending, Fortune III
- Mythic (60+ min) — Glitching RGB Tint / Reverse Portal Particles
- Superior enchantments past vanilla caps: Sharpness 6+, Protection 5+, Flame 2+
At each tier, the item periodically gains a new enchantment or upgrades an existing one. Early tiers upgrade every 30 seconds. Mythic tier upgrades every 2 minutes — making every upgrade feel earned. When an item reaches Mythic, it is automatically renamed to Ancient [Item Name] in red text.
Superior Enchantments
When an enchantment passes its vanilla maximum level, it becomes Superior. Superior enchantments are displayed in gold bold text and scale indefinitely up to level 1,000,000. A Superior Sharpness sword does more damage than vanilla Sharpness V. A Superior Flame bow sets enemies on fire longer. All enchantment levels are displayed as literal numbers with comma formatting (e.g., Sharpness 1,234), no roman numerals.
⚔️ 39 New Custom Enchantments
This mod comes bundled with 39 brand new enchantments that are fully integrated into the bond system. They are organized by category:
Melee (16 Enchantments)
- Vampirism (Max III): Heals the user for a percentage of damage dealt.
- Venomous Bite (Max III): Inflicts a deadly Poison effect on the target.
- Execute (Max III): Deals exponentially scaling damage to targets below 30% health.
- Frostbite (Max III): Freezes enemies in place, applying Slowness.
- Shockwave (Max III): Expands the sweeping edge attack range and pushes nearby entities back.
- Slayer (Max V): Deals massive bonus damage specifically against boss monsters.
- Combo (Max V): Every consecutive hit landed within 2 seconds increases damage.
- Lifesteal (Max III): Converts a portion of damage dealt directly into nourishment.
- Berserk (Max III): Increases your attack damage linearly as your own health drops lower.
- Corrosive (Max IV): Deals bonus damage to armor durability.
- Purifying (Max I): Instantly strips all positive potion effects from the target.
- Soul Reaper (Max III): Slain mobs drop double the standard XP value.
- Heavy Strike (Max III): Increases shield-breaking duration and adds raw knockback.
- Concussion (Max III): Attacks have a chance to inflict blindness and nausea.
- Disarm (Max II): Has a small chance to force an enemy to drop their main-hand weapon.
- Decapitate (Max III): Increases the drop rate of mob heads upon a fatal blow.
Armor (12 Enchantments)
- Thermal Insulation (Max III): Protects the player from environmental heat damage.
- Insulated (Max III): Reduces damage taken from lightning and falls.
- Deflect (Max IV): Grants a chance to completely reflect incoming projectiles.
- Antidote (Max III): Automatically shortens the duration of negative status conditions.
- Adrenaline (Max III): When falling below 20% health, grants a sudden burst of Speed and Strength.
- Weighty (Max III): Drastically increases knockback resistance.
- Growth (Max V): Increases the player's maximum health pool.
- Hardened (Max III): Reduces incoming armor durability damage.
- Night Vision (Max I): Grants permanent Night Vision while equipped (Helmet).
- Gills (Max III): Extends your underwater oxygen meter significantly (Helmet).
- Sage (Max III): Multiplies all experience points collected (Helmet).
- Hearty (Max III): Increases the effectiveness and healing speed of eaten food items (Chestplate).
Utility (7 Enchantments)
- Photosynthesis (Max III): Slowly repairs the tool's durability when held in direct sunlight.
- Deep Miner (Max III): Increases mining speed the lower your Y-level is.
- Withering (Max III): Inflicts the Wither potion effect on hit targets (Bow).
- Sniper (Max III): The further an arrow travels, the more bonus damage it inflicts (Bow).
- (Magnetism, Smelter, Voiding are registered and will be fully functional in Batch 2)
Curses (4 Enchantments)
- Curse of Rust: The item loses durability twice as fast.
- Curse of Heavy Weight: Wearing this piece permanently strips away your ability to sprint.
- Curse of Hunger: Accelerates your hunger saturation depletion drastically.
- Soulbound: The item stays securely inside your inventory upon death.
✨ Quality of Life & Tech
- Enchantment Descriptions: Every enchantment in the game (vanilla + custom) now has a grey italic description in its tooltip explaining exactly what it does.
- Dynamic Enchantment Pool: The mod scans all registered enchantments (vanilla + modded) and rolls ones that make sense for the item.
- Anti-Interrupt Mining: The bond timer ticks in server memory and only writes to the item when you're NOT swinging. Your mining progress bar will never reset.
- Anvil Preservation: Combining a bonded item in an anvil preserves the bond time.
- Hardcore Death Penalty: In normal mode, bond time is safe. In Hardcore worlds, dying wipes your bond progress back to zero.
- Mythic Set Bonus: Wearing a full set of Mythic (60+ min) armor grants permanent Resistance, Strength, and Speed.
- Adaptive Performance: The mod includes a built-in TPS monitor. If your server is struggling, it automatically slows down processing to prevent lag. It also completely ignores fake players from automation mods.
⚙️ Configuration
All settings are configurable via config/autoenchantevolution-common.toml:
- Max enchantment level (Default: 1,000,000)
- Max enchantments per item (Default: 10)
- Chat notification level (0=Silent, 1=Tiers only, 2=Held only, 3=All)
- Tier transition timers
- Particle density (0-3)
- Toggle set bonuses, auto-naming, and death penalties
📦 Technical Details
- Minecraft Version: 1.20.1
- Loader: Forge 47.x.x
- Java: 17
- Dependencies: None (standalone mod)
- Modpack Friendly: Fully configurable, adaptive performance, no required dependencies.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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