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AutoEnchantEvolution

Time-based enchantment progression. Tools and armor gain enchantments the longer you play.
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AutoEnchantEvolution — Bond Progression System (1.19.2)

File nameautoenchantevolution-2.1.0.jar
Uploaded
Sep 9, 2026
Downloads
15
Size
37.6 KB
Mod Loaders
Forge
File ID
8843616
Type
R
Release
Supported game versions
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:autoenchantevolution-1671722:8843616")

Learn more about Curse Maven

What's new

AutoEnchantEvolution turns your tools and armor into living items that grow stronger the longer you play with them. Every second an item spends in your inventory builds its Bond — and as the Bond grows, your gear evolves through tiers, automatically gaining new enchantments and upgrading existing ones.

No grind tables. No enchanted books. Just play the game, and your gear grows with you.

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HOW IT WORKS

Tools and armor accumulate Bond Seconds while in your inventory. As bond time increases, items progress through five tiers:

• Novice (0–20 min) — gray
• Adept (20 min–1 hr) — green
• Master (1–2 hr) — blue
• Legendary (2–4 hr) — gold
• Mythic (4 hr+) — red

Each tier has its own upgrade interval. Every interval, the item either gains a new enchantment or upgrades an existing one. Enchantments can exceed vanilla max levels — these are called Superior enchantments and display in gold bold text.

The mod respects vanilla enchantment compatibility. A sword won't get Flame. A pickaxe won't get Protection. Only valid enchantments for each item type are applied.

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BOND SYNERGY

If you carry a full tool set — pickaxe, shovel, axe, and sword — all at the same tier, Bond Synergy activates. All bonded items in your inventory gain bond at 2x speed (configurable).

A chat message notifies you when synergy activates:
[Bond Synergy] Full tool set active! Bond gain x2.0

The multiplier applies to ALL bonded items, not just the four tools. Upgrade all four tools to the next tier together to maintain synergy.

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BOND SURGE

When a Mythic-tier item gains a new enchantment, there's a 5% chance to trigger a Bond Surge:

• A shockwave erupts from you, knocking back and damaging all hostile mobs within 10 blocks
• Every bonded item in your inventory instantly gains +1 enchantment level
• You receive Strength II and Speed II for 10 seconds
• Explosion particles and thunder sound effects

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BOND LEGACY

Items you've personally named in an anvil gain bond faster:

• Any custom name — 15% faster bond gain
• Legendary Names — 50% faster bond gain

Legendary Names are 15 hidden preset names. Players must discover them naturally. If you name your item one of these names, you'll see "Legendary Name" appear in gold on the tooltip.

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BOND CORRUPTION

When you die, each bonded item has a 2% chance to become Corrupted instead of resetting.

Corrupted items:
• Keep ALL enchantments and bond progress
• Gain bond 3x faster
• Are unbreakable
• Drain 1 HP every 10 seconds per item
• Cannot be dropped — only destroyed in lava or void
• Display "CORRUPTED" in dark red

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MYTHIC SET BONUS

Full Mythic armor set grants permanent Resistance, Strength, and Speed.

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ENCHANTMENT FILTERING

/aee blacklist add/remove
/aee whitelist add/remove
/what_blacklisted
/what_whitelisted

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COMPATIBILITY

• Minecraft 1.19.2
• Forge 43.3.0+
• Java 17

VERSION 2.1.0 — 1.19.2 PORT

• Ported all features from 1.20.1 to 1.19.2
• Includes Bond Synergy, Bond Surge, Bond Legacy, and Bond Corruption
• Fixed API compatibility for 1.19.2 (level references, damage sources, command syntax)
• Fixed mods.toml mandatory field requirement for 1.19.2 Forge

This mod has no additional files