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AutoEat

Automatically eats when your hunger drops so you can focus on your adventure.
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5.0.0-1.15 - Fabric

File nameAutoEat-5.0.0-Fabric+mc1.15.jar
Uploader
ZynwroZynwro
Uploaded
Jul 23, 2026
Downloads
8
Size
975.1 KB
Mod Loaders
Fabric
File ID
8493923
Type
R
Release
Supported game versions
  • 1.15

Curse Maven Snippet

Fabric

modImplementation "curse.maven:autoeat-1339696:8493923"

Learn more about Curse Maven

What's new

AutoEat 5.0.0

AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use.

Added

  • Added Restore Slot.
    • Automatically returns to the hotbar slot used before AutoEat selected food.
    • Enabled by default.
    • Can be disabled to remain on the food slot after eating.
  • Added Weapon Pause.
    • Prevents AutoEat from switching to food while a weapon or shield is held.
    • Disabled by default.
  • Added confirmation screens for:
    • Food List reset.
    • Advanced Settings reset.
    • Donation page.
    • Discord link.
    • CurseForge link.
  • Added a dedicated Report Issue screen.
    • Choose between Discord and CurseForge.
    • External pages are only opened after confirmation.
  • Added safer handling for unsaved settings when returning from a confirmation screen.
  • Added clearer Food List filters:
    • All
    • Unsafe
    • Premium
    • Regular
  • Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification.

Changed

Automatic Eating

  • AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item.
  • Selecting an empty slot is no longer required before AutoEat can switch to food.
  • AutoEat remembers the previously selected hotbar slot more accurately.
  • Manual hotbar changes made by the player are respected.
  • AutoEat only restores a slot when the currently selected slot still belongs to AutoEat.
  • Slot restoration now works when:
    • Eating finishes normally.
    • The final food item is consumed.
    • No valid food remains.
    • Food becomes blocked or unavailable.
    • The hunger requirement is no longer met.
    • AutoEat is disabled.
    • The player leaves a supported game mode.
  • Low-health food selection is more reliable when premium food is unavailable.

Default Settings

  • Restore Slot: ON
  • Low Sat. Filter: OFF
  • Weapon Pause: OFF
  • Every included preset enables Restore Slot.
  • The Default preset allows automatic food switching while holding weapons.
  • The Default preset does not ignore low-saturation food.

Settings Interface

  • Renamed settings with shorter and more familiar terminology.
  • Improved category names:
    • BasicsGeneral
    • Smart & HealthFood & Health
    • PausesPause Rules
    • CooldownsDelays
    • StatusNotifications
  • Improved setting names, including:
    • Return to Previous SlotRestore Slot
    • Pause While Holding WeaponWeapon Pause
    • Include Mod FoodsModded Foods
    • Offhand FirstOffhand Priority
    • Show StatusToggle Messages
    • Allow Riding AnimalsAllow Mounts
    • Allow Riding VehiclesAllow Vehicles
    • Ignore Low SaturationLow Sat. Filter
    • Bug ReportReport Issue
  • Backpack priority names are now displayed in a readable format:
    • Priority: Hotbar
    • Priority: Backpack
    • Priority: Best
  • Advanced Settings now uses consistent left-to-right rows.
  • Every row is aligned evenly across both columns.
  • Removed unnecessary empty spaces caused by grouped controls.
  • Slider controls keep their original vertical indicator style.
  • Slider indicators now use a darker color so labels remain readable.
  • Tooltips continue to provide full explanations for shortened labels.

Reset and Confirmation Screens

  • Food List reset now opens a separate confirmation screen.
  • Advanced Settings reset now opens a separate confirmation screen.
  • Reset actions use a distinct warning-style button.
  • Canceling a confirmation returns to the previous screen.
  • Unsaved Food List and Advanced Settings changes are preserved after canceling.
  • Resetting the Food List restores its default allow/block state.
  • Resetting Advanced Settings restores the displayed controls to their defaults before saving.

External Links

  • Donate no longer opens the browser immediately.
  • Discord no longer opens the browser immediately.
  • CurseForge no longer opens the browser immediately.
  • Each external link now displays its destination and requires confirmation.
  • Canceling returns to the previous AutoEat screen without opening the browser.

Performance

  • Applying a preset now saves the configuration in a single operation.
  • Saving Advanced Settings now performs fewer configuration writes.
  • Saving large Food List changes is significantly more efficient.
  • Removed unnecessary repeated food-registry scanning.
  • Advanced Settings no longer recalculates its complete layout every frame.
  • Reduced unnecessary work while settings screens are open.

Configuration

  • Improved handling of missing configuration values.
  • Improved handling of invalid or malformed values.
  • Existing AutoEat configuration files remain supported.
  • Legacy blacklist configurations remain compatible.
  • Older pause-on-hit settings continue to migrate automatically.
  • Supported numeric settings are kept within valid ranges.
  • Presets and manual settings are saved more efficiently.

Fixed

Hotbar and Slot Selection

  • Fixed AutoEat sometimes failing to switch to food while another item was selected.
  • Fixed AutoEat only switching after the player selected an empty slot.
  • Fixed AutoEat remaining on an empty food slot after consuming the final item.
  • Fixed the previous slot not being restored when no valid food remained.
  • Fixed an outdated slot being restored after the player manually changed slots.
  • Fixed automatic restoration overriding a manual hotbar selection.
  • Fixed restoration state remaining active after AutoEat stopped.
  • Fixed slot restoration failing when the hunger trigger changed during a cooldown.
  • Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available.

Eating and Input

  • Fixed automatic eating conflicting with manual item use.
  • Fixed the use key potentially remaining active after AutoEat stopped.
  • Fixed accidental block placement after automatic eating was interrupted.
  • Fixed eating restarting before placement protection had finished.
  • Fixed automatic eating continuing in unsupported game modes.
  • Fixed automatic eating attempting to run while fishing.
  • Fixed pause and resume behavior after closing menus.
  • Fixed several interactions between click, hit, switch, placement, and eating delays.

Food Selection

  • Fixed equal-scoring foods producing inconsistent hotbar choices.
  • Fixed some critical-health food selection cases.
  • Fixed invalid food candidates leaving AutoEat in an unfinished state.
  • Fixed legacy blacklist values not loading correctly.
  • Fixed malformed configuration values being used outside their supported ranges.

Interface

  • Fixed slider indicators covering or obscuring text.
  • Fixed uneven left and right column rows.
  • Fixed blank spaces appearing between Advanced Settings controls.
  • Fixed unclear or overly long button names.
  • Fixed raw priority names such as BEST_SCORE appearing in the interface.
  • Fixed Food List filter buttons using unclear category names.
  • Fixed filter highlighting and button width inconsistencies.
  • Fixed search, scrolling, scrollbar dragging, and filter interaction issues.
  • Fixed interface elements appearing on incorrect visual layers.
  • Fixed interaction being possible behind confirmation dialogs.
  • Fixed tooltip and status-message layering.
  • Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen.

Stability

  • Fixed potential invalid state after death, respawning, disconnecting, or changing worlds.
  • Fixed potential null-state issues during world transitions.
  • Fixed unnecessary repeated configuration writes.
  • Fixed an unused internal value reported by development tools.
  • Fixed an unused interface helper reported by development tools.

Removed

  • Removed the old embedded Food List reset popup.
  • Removed direct browser opening from Donate, Discord, and CurseForge buttons.
  • Removed raw and unclear setting labels.
  • Removed uneven automatic column balancing from Advanced Settings.
  • Removed redundant food-registry scanning.
  • Removed unused interface code and development warnings.
  • No existing AutoEat gameplay features were removed.

Presets

AutoEat includes the following presets:

  • Default: Balanced behavior for normal gameplay.
  • Safe Survival: Prioritizes safety around hostile mobs.
  • Combat: Uses combat-oriented pauses and low-health food handling.
  • Explore: Reduces interruptions while traveling.
  • AFK Safe: Only eats under safer, more controlled conditions.
  • AFK Fishing: Avoids interrupting fishing actions.

Preset settings can still be customized manually after selection.

Notes

  • AutoEat remains a client-side-only mod.
  • Server installation is not required.
  • Food is selected from the main hand, offhand, and hotbar.
  • Existing configuration files remain supported.
  • Backpack options are available in the interface but do not currently move or extract food from backpacks.
  • Availability depends on the Minecraft version and mod loader listed on the downloaded file.
  • Backing up an existing configuration before a major update is recommended.

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