3.0.0-1.21.6 - Fabric
Curse Maven Snippet
What's new
AutoEat 3.0.0
AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience.
Added
- Added the Safe Survival preset.
- Added the AFK Fishing preset.
- Added hunger-waste minimization.
- Added a configurable maximum allowed hunger waste.
- Added configurable hunger-waste and saturation scoring weights.
- Added an option to prefer foods that exactly match the player’s missing hunger.
- Added emergency overfill support for low-health situations.
- Added separate melee and ranged hostile-detection radii.
- Added a configurable hostile vertical-detection range.
- Added optional line-of-sight checks for hostile mobs.
- Added a configurable hostile scan interval.
- Added support for manually configured ranged-mob registry IDs.
- Added support for ignored hostile entity registry IDs.
- Added automatic detection for supported modded ranged mobs.
- Added Water Breathing checks for underwater safety.
- Added a configurable minimum remaining Water Breathing duration.
- Added separate controls for riding living entities and vehicles.
- Added backpack-related configuration and interface options for future integrations.
- Added Quiet Mode to disable all AutoEat status overlays.
- Added optional pause-status overlays.
- Added pause notifications for eating and slot-switch cooldowns.
- Added a reset-confirmation dialog to the Food List screen.
- Added detailed tooltips to Advanced Settings.
- Added the Super food-list filter.
- Added improved search matching for item names, registry IDs, namespaces, and paths.
- Added support for detecting compatible food items from modded namespaces.
Changed
- Redesigned the Food List and Advanced Settings interfaces.
- Reorganized Advanced Settings into clearer configuration categories.
- Expanded the preset system with additional gameplay profiles and updated preset values.
- Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions.
- Improved emergency and critical-health food selection.
- Emergency selection now checks the best available hotbar food before held items.
- Improved handling of premium and golden foods based on the player’s health.
- Improved dangerous-food and low-saturation filtering.
- Improved main-hand, offhand, and hotbar food-selection priority.
- Improved equal-score handling so the lowest hotbar slot is selected consistently.
- Improved hostile detection for melee, ranged, vertically separated, and modded enemies.
- Improved underwater safety behavior when Water Breathing is active.
- Improved riding controls by separating living mounts from vehicles.
- Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns.
- Improved automatic resume behavior after closing a GUI or releasing a manual use action.
- Improved status-message deduplication for repeated pause conditions.
- Improved slot restoration so a manually selected slot is not overwritten.
- Improved configuration loading with value clamping and safer defaults for malformed or missing values.
- Improved compatibility with legacy blacklist configurations.
- Improved migration from older pause-on-hit settings.
- Updated default configuration and preset behavior.
- Updated compatibility for supported game and loader versions.
Fixed
- Fixed accidental block placement after automatic eating is interrupted.
- Fixed the use key potentially remaining held after AutoEat stops.
- Fixed manual right-click and use-key input conflicting with automatic eating.
- Fixed hotbar restoration overriding a slot manually selected by the player.
- Fixed automatic eating continuing in unsupported game modes.
- Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds.
- Fixed automatic eating attempting to operate while fishing.
- Fixed GUI pause and resume inconsistencies.
- Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly.
- Fixed automatic eating restarting before anti-placement suppression had completed.
- Fixed equal-scoring foods producing inconsistent hotbar selection.
- Fixed critical-health handling when no premium food is available.
- Fixed hostile detection around vertical-range and line-of-sight boundaries.
- Fixed malformed configuration values being used outside their supported ranges.
- Fixed legacy blacklist configurations not loading correctly.
- Fixed incomplete migration of older pause-on-hit configuration keys.
- Fixed search, scrolling, scrollbar dragging, and filter interaction issues.
- Fixed interface elements being rendered on incorrect layers.
- Fixed interaction being possible behind the reset-confirmation dialog.
- Fixed tooltip, toast, and modal layering in the settings screens.
- Fixed potential null-state problems during player and world transitions.
Removed
- Removed the legacy Help/Guide modal from the settings workflow.
Notes
- AutoEat remains a client-side-only mod.
- Existing configuration files remain supported and are migrated where necessary.
- Backpack settings currently provide configuration and interface support only.
- AutoEat does not currently search backpacks or automatically extract food from them.
- Food consumption currently uses the main hand, offhand, and hotbar.
- The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings.
- Requirements depend on the specific AutoEat build being downloaded.
- Backing up the existing configuration before updating is recommended.
This mod has no additional files

