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AutoAim

Smooth, customizable aim assist for easier and more accurate targeting.
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AutoAim 3.0.0

File nameAutoAim-3.0.0-NeoForge+mc26.1.2.jar
Uploader
ZynwroZynwro
Uploaded
Oct 11, 2026
Downloads
17
Size
621.4 KB
Mod Loaders
NeoForge
File ID
9129885
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:autoaim-1560591:9129885"

Learn more about Curse Maven

What's new

AutoAim 3.0.0

AutoAim 3.0.0 introduces automatic mob following, smoother target tracking, easier manual camera control, and automatic target selection after a kill. This update also simplifies aim strength, expands detection-angle controls, and improves the settings interface.

Added

  • Added Follow Camera, an independent option for keeping the camera focused on the active target. Enabled by default.
  • Added Walk After Mob, an option for automatically approaching the targeted mob and stopping nearby. Enabled by default.
  • Added manual movement priority and basic obstacle, jump, and unsafe-drop checks for automatic following.
  • Added Next Target, which automatically searches for another eligible target after the active target dies. Enabled by default.
  • Added Next Angle, a separate detection angle for target selection after a kill. Defaults to 360 degrees.
  • Added an independent Empty Hand option, allowing assistance without holding an item. Enabled by default.
  • Added crosshair-based target reacquisition after manually releasing aim assistance.
  • Added draggable scrollbars to settings pages with more options than can fit on screen.
  • Added Quilt support.

Changed

  • Rebuilt aim strength around three levels: Low, Medium, and High. Medium remains the default.
  • Improved camera response when following moving targets, while keeping initial acquisition and small mouse adjustments smooth.
  • Small mouse movements now keep assistance attached to the active target.
  • Deliberately moving the mouse away now releases the target and stops both camera tracking and automatic following.
  • After a manual release, assistance waits until the crosshair points at a valid target instead of pulling the camera back automatically.
  • Expanded Detection Angle to 1–360 degrees, with a default of 180 degrees. A setting of 180 covers the area in front of the current view; 360 covers all directions.
  • Initial target detection and target selection after a kill now use separate angle settings.
  • Direct transitions to the next target use the shortest camera turn without restoring the previous view first.
  • Disabling Next Target now requires pointing the crosshair at another valid target after a kill.
  • Renamed Hostile and Passive target controls to Monsters and Animals.
  • Changed animal targeting to ON by default.
  • AutoAim is now enabled by default in singleplayer with a new or reset configuration.
  • Improved settings alignment, confirmation-dialog layout, and notification placement.
  • Updated English and Indonesian descriptions for the new controls.

Fixed

  • Fixed camera jitter when moving sideways while tracking a nearby target.
  • Fixed nearby mobs being missed when the crosshair intersects their body but the selected aim point falls outside the detection angle.
  • Fixed cases where pointing back at a valid mob failed to reacquire it.
  • Fixed player movement or automatic camera rotation being mistaken for a deliberate mouse release.
  • Fixed automatic view restoration pulling the camera back after a manual target release.
  • Fixed connection cleanup unexpectedly disabling AutoAim when starting or leaving singleplayer.
  • Fixed the previous singleplayer enabled state not being restored after leaving multiplayer.
  • Fixed notifications appearing over the settings interface.
  • Fixed off-center notification text and inconsistent confirmation-text alignment.
  • Fixed settings options becoming difficult to reach on shorter screens.

Removed

  • Removed Very Low and Ultra from the aim-strength selector.
  • Removed aim-status text from the settings pages.
  • Removed the internal build identifier from the Bug Report screen.
  • Removed automatic migration of settings from older configuration formats.

Security

  • Multiplayer assistance continues to require explicit server-side opt-in and applicable session confirmation.
  • New tracking and following options respect server support, target filters, configured distances, and the Visible Only setting.
  • AutoAim does not automatically attack, click, or use items.

Notes

  • Updating replaces older configuration formats with the new default settings once. Previous settings are not carried over, and no upgrade backup is created. Review your settings after updating.
  • Settings saved in the current configuration format remain saved on subsequent launches.
  • Follow Camera and Walk After Mob can be enabled or disabled independently.
  • Automatic following uses direct movement and does not find complex routes around obstacles.
  • Next Target only starts a new search after the active target dies. Manually releasing a target does not trigger it.
  • A 360-degree detection angle expands the search area; targets must still meet the configured distance, visibility, and filtering requirements.
  • Return After Aim remains available when tracking ends without an immediate replacement target.
  • Features and settings remain consistent across supported Fabric, Forge, NeoForge, and Quilt builds.

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