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Attribute Modify

This mod allows the modification of item attributes, both vanilla and curios. Do you want to buff or nerf a weapon or curios? With this mod, you only need a datapack to do so.
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neoattributemodify-1.3.0.jar

File nameneoattributemodify-1.3.0.jar
Uploader
EtemaEtema
Uploaded
Nov 9, 2026
Downloads
14
Size
523.5 KB
Mod Loaders
NeoForge
File ID
9532157
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:attribute-modify-1328230:9532157"

Learn more about Curse Maven

What's new

NeoAttributeModify 1.3.0

New Features

Entity Attribute System

  • Added support for modifying mob attributes through datapacks.
  • Configure individual entities or entire groups using entity tags.
  • Supports vanilla and modded attributes.
  • Added entity attribute operations: add, set, multiply_base, and multiply_total.
  • Entity-specific rules take priority over matching entity tag rules.
  • Attribute changes are automatically applied when mobs spawn, load, or when datapacks are reloaded.
  • Preserves existing health and attribute modifiers from other mods.
  • Improved attribute persistence and cleanup when rules are modified or removed.

Entity Effects

  • Added configurable passive status effects for mobs.
  • Added on-hit effects that apply status effects to attacked targets.
  • Supports customizable effect levels, durations, probabilities, particles, and icons.
  • Added support for direct attacks, mob-attributed projectiles, and area-based damage.
  • Passive effects support infinite duration.
  • Improved protection of status effects applied by Minecraft or other mods.
  • Added read-only information about known and observed mob effects.
  • Entity attributes, passive effects, and on-hit effects can be configured together in the same datapack files.

New Entity Editor

  • Added /attributemodify_entity_editor.
  • Create and modify entity rules directly in-game.
  • Search for entities, entity tags, attributes, and effect information.
  • Added server-provided entity catalogs and attribute information.
  • Added Apply, Save, and Reload workflows.
  • Added validation, conflict detection, and protection against overwriting rules from external datapacks.
  • Improved handling of large entity catalogs and network responses.

Redesigned Item Editor

  • Introduced the updated item editor interface from AttributeModify 1.3.0.
  • Added searchable item, tag, and attribute selection.
  • Improved navigation between Attributes, Mining, and Durability settings.
  • Added improved scrolling and draggable scrollbars.
  • Improved rule editing, confirmation dialogs, and save/reload feedback.
  • Added base mining and durability information for supported items.
  • The item editor is now opened with /attributemodify_editor.

Improvements

  • Ported major AttributeModify 1.3.0 features to NeoForge 1.21.1.
  • Improved compatibility with Minecraft 1.21.1 attribute and equipment systems.
  • Improved mining speed and harvest-tier handling.
  • Added support for explicitly identified custom mining-tier block tags.
  • Improved handling of vanilla mining-tier identifiers and aliases.
  • Improved entity attribute synchronization and datapack reload behavior.
  • Improved editor responsiveness, navigation, and state management.
  • Added an option to disable additional attribute tooltip formatting.
  • Improved multiplayer packet validation and editor permission checks.
  • Improved protection against invalid or conflicting datapack rules.
  • Improved handling of large server-side entity metadata.

Fixes & Stability

  • Fixed incorrect mining-tier resolution for namespaced vanilla tiers.
  • Fixed mining speed calculations for tools with low effective mining speeds.
  • Fixed potential stale entity modifiers after datapack changes.
  • Improved health preservation when updating entity attributes.
  • Fixed several editor synchronization and stale-response issues.
  • Improved Save and Reload transaction safety.
  • Prevented unauthorized or conflicting editor changes from overwriting external datapacks.
  • Improved recovery from malformed entity catalogs and invalid editor snapshots.
  • Improved datapack reload validation and rollback behavior.
  • Improved compatibility with foreign attribute modifiers and externally applied status effects.

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