Attract to Sound ([NEO]Forge/Fabric): Realistic mob hearing & stealth AI.

[(NEO)Forge & Fabric 1.18.2 -> 1.21.11] Mobs will be attracted to sounds. And may as well have realistic vision.

File Details

[FORGE] Attract To Sound - 1.20.1 - 6.3.0

  • R
  • Apr 4, 2026
  • 736.97 KB
  • 445
  • 1.20.1
  • Forge

File Name

forge_soundattract_1.20.1-6.3.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:attract-to-sound-1213051:7872504")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Sound Attract v6.3.0 for Forge 1.20.1

Changelog:

  • The Proto will develop a scout at the location of significant sounds (specifically, those with a weight greater than 10). Depending on the sound weight, the scout summoned will vary: lower weights will result in a Sigil, while higher weights will bring forth a Verva.

  • Proto's shell (the biomass sphere) will shift its growth direction toward the source of sound if a player is detected nearby.

  • A "hive tumor" will be triggered if the cumulative sound weight exceeds 500 over a certain period. This causes the infected entity to become frenzied and accelerates biomass building. Actions such as shooting, voice chatting, and running generate high sound weight.

  • The Delusionare can now teleport the swarm to your position when it picks up high-weight noises (those above 20).

  • Proto will now accurately apply debuffs and marks to players.

  • You can use scent camouflage to mask your scent after being marked by Proto, effectively reducing its impact.

  • Weaken the sound muffling.

P.S. Please be cautious, as Proto can hear any sounds made on the biomass!