File Details
[FORGE] Attract To Sound - 1.20.1 - 6.3.0
- R
- Apr 4, 2026
- 736.97 KB
- 445
- 1.20.1
- Forge
File Name
forge_soundattract_1.20.1-6.3.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Sound Attract v6.3.0 for Forge 1.20.1
Changelog:
The Proto will develop a scout at the location of significant sounds (specifically, those with a weight greater than 10). Depending on the sound weight, the scout summoned will vary: lower weights will result in a Sigil, while higher weights will bring forth a Verva.
Proto's shell (the biomass sphere) will shift its growth direction toward the source of sound if a player is detected nearby.
A "hive tumor" will be triggered if the cumulative sound weight exceeds 500 over a certain period. This causes the infected entity to become frenzied and accelerates biomass building. Actions such as shooting, voice chatting, and running generate high sound weight.
The Delusionare can now teleport the swarm to your position when it picks up high-weight noises (those above 20).
Proto will now accurately apply debuffs and marks to players.
You can use scent camouflage to mask your scent after being marked by Proto, effectively reducing its impact.
Weaken the sound muffling.
P.S. Please be cautious, as Proto can hear any sounds made on the biomass!