File Details
teammanagement-7.0.0.
- R
- Jun 28, 2026
- 1.78 MB
- 43
- 1.20.1
- Forge
File Name
teammanagement-7.0.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Team Management 7.0.0
Changelog:
- Added a new regional navigation system for longer-distance squad movement, route planning, generated-chunk scanning, traffic coordination, and nav-region building.
- Added a stronger squad coordination layer so teams can reserve tactical roles, prepare pincer/suppression actions, track readiness, and commit together instead of acting as isolated mobs.
- Reworked tactical orders around Onslaught, Pincer, Ambush, Lookout, March, Retreat, and Suppression with new per-directive config toggles.
- Improved gunner behavior with cover cycling, skirmish movement, direct-fire obstruction checks, fire discipline, and safer friendly firing lanes.
- Improved retreat and regroup behavior with tactical safety planning, immediate-cover fallback, and better world-border relocation logic.
- Improved downed/revive behavior with safer crawl movement limits, revive cancellation handling, better approach checks, and post-revive state cleanup.
- Added Hyperslide compatibility, including an optional separate Team Management crawl key so sliding does not automatically force crawl.
- Added TaCZ compatibility recovery for stuck bolting, blocked shooting, sprint/shoot state sync, and post-revive draw/shoot lock issues.
- Improved the team HUD and overhead info with framed health/shield bars, delayed damage feedback, better avatar/name resolving, and cleaner overlay visibility rules.
- Added optional async performance execution, async nav-graph building, and updated optional Quantified integration support.
Commands, controls, and config
- Added a new
Hyperslide Crawlkeybind. - Added nav-map/nav-region command support for creating and previewing navigation regions.
- Added helper commands for joining entities to another entity's team and temporarily exposing targets to a team.
- Added config toggles for individual directives, direct-fire blocking blocks/tags, HUD damage feedback, health/shield bar frames, async execution, nav graph building, Hyperslide compatibility, and TaCZ resync behavior.
Modpack notes
- Sound Attract is now required instead of optional.
- Quantified remains optional, but the expected optional version range was raised to
2.0.0+. - Existing configs may need to regenerate or be merged to pick up the new options.