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AsyncParticles

Async particle ticking/rendering.

File Details

AsyncParticles-20.1.0b-beta.1+1.20.1.jar

  • B
  • May 25, 2026
  • 1.77 MB
  • 356
  • 1.20.1
  • Forge + 1

File Name

AsyncParticles-20.1.0b-beta.1+1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:asyncparticles-1215753:8145058")

Fabric

modImplementation "curse.maven:asyncparticles-1215753:8145058"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Notice: ALPHA Build

v20.1.0b

beta.1

  • Fixed a rain blocking bug when Rain Effect is set to Stationary.
  • Fixed a rain blocking bug when the contraption is upside down.
  • LambDynamicLights compatibility.

alpha.1

  • Backported v21.1.0b to MC 1.20.1. Let me know if I missed anything.
  • Support for Create 6.0.8
    • Contraptions now block vanilla rains.
  • GPU particle acceleration! Cheers!
  • Valkyrien Skies compatibility.
    • Fix contraptions rain/particle blocking on ships.
  • Particle Rain(v4-beta.10) compatibility.
  • Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
  • Actually fix black destruction particles.
  • Added splitted particle tick.
    • Setting added to the Mixin tab.
    • This splits the particle tick task more evenly, instead of grouping by ParticleRenderType.
    • Currently, only vanilla and some known compatible ParticleRenderTypes are supported.
    • Disabled by default. Generally, disabling it yields better performance. However, if you have unlocked the particle limit and the default settings cannot handle the load, you can try enabling it. Local tests show it can handle 160,000+ firework particles.