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Astral Sorcery

Magic mod that uses the power of stars and constellations

File Details

AstralSorcery-1.15.2-1.12.2.jar

  • A
  • Aug 1, 2020
  • 24.96 MB
  • 598
  • 1.15.2
  • Forge

File Name

astralsorcery-1.15.2-1.12.2.jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:astral-sorcery-241721:3020800")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

First alpha 1.15.2 build

The mod was code-wise rewritten from scratch.

 

AstralSorcery now requires ObserverLib.

A library mod that unifies the structure-checking needs of both AstralSorcery and ModularMachinery, as well as other utility.

 

Built with:
- ObserverLib: 1.15.2-1.2.0
- Curios: 1.15.2-2.0.2.4

 

Notable Changes:

 

- New sounds for a multitude of mechanics (big thanks to TechnoMysterio!)

- Rearranged and reworded tome entries

- Some items have changed textures and/or models (big thanks to VulpTheHorseDog!)

- Changed perk tree (including new types of attributes to be gained)

- Changed perk level cap by default to 40

- Changed crystal properties and thus mechanics derived from it

- Multiple things, such as mantles, now require starlight (previously "alignment") charge

- Tool wands have multiple modes now

- New slab and/or stair variants for marbles and/or infused wood

- Starlight infuser recipes can now take any type of fluid

- Enchanting via Refraction table may now add perk-like attributes to armor/weaponry

(And probably additional stuff i forgot now atm)

 

Notable Things not present yet:

 

- Tree beacon

- Evershifting Fountain + Primes

- Celestial Gateway

- "asIgnoreSkylightCheck" Gamerule

 

Disclaimer:

This is an alpha build. Some things are missing and/or maybe broken. Please report found issues on github: https://github.com/HellFirePvP/AstralSorcery/issues