File Details
AstralSorcery-1.11.2-1.4.0.jar
- R
- May 10, 2017
- 11.95 MB
- 8.5K
- 1.11.2
File Name
astralsorcery-1.4.0.jar
Supported Versions
- 1.11.2
(Re-upload due to a server-startup crash)
IMPORTANT FOR SERVER OWNERS THAT UPDATE TO THIS VERSION:
WorldGen has 'kinda' changed. If AS worldgen happens or not is now determined in the config-entry 'worldGenWhitelist'
So BE SURE to add all dimensionID's you've added in 'skySupportedDimensions' to this aswell.
Otherwise you might get weird chunk-cliffs and a shift in worldgen & biome distribution due to, well, worldgen being different.
ALL the blue flares (spawned by the illumination powder, cave illuminator and illumination wand)
are going to turn to white-colored flares as of this version as the block now supports 16 different colors
0 is mapped to white and i'd very much like to avoid shifting the entire color-mapping...
SO that's it with the "gamechanging/gamebreaking" things..
Up to the things that are additions and fixes that don't change existing things:
Additions:
- Conversion & Formation wand can now draw their items from Botania item-sources (such as dirt-wand, cobble-wand, ...)
- Enhanced Celestial Collector Crystals (+ Structure)
- Dim constellation 'Fornax' (+ Ritual Pedestal effect)
- Spectral Lens (new, special colored lens variant)
- Illumination Wand can be colored with a dye to spawn Flare-blocks of that color
- Marble Stairs
- Stellar Refraction Table + Infused/Engraved Glass
- Celestial Gateway (+ Structure)
- Aevitas ritual and growth lens can now accelerate growth of netherwarts and cacti
- Added enchantment 'Scorching Heat'
Changes:
- Model and effects for the cave illuminator changed
- Flares spawned by the Cave Illuminator, Illumination Powder and Illumination Wand are now yellow instead of blue
- Illumination wand's interact-handling with sneak/non-sneak got flipped
- ALL worlds now get the constellation cycle. It's only dependent on config settings if you can see it in the sky or not
- Nerfed colored lenses
- Significantly buffed RitualPedestal effect-strength and Collector Crystal collection
- Several recipes now require illumination powder instead of glowstone
- Structural collector crystals only spawn with collector crystals that are attuned to 'Bright' constellations now
- Lower max. gain height for the crafting altar from 140 to 120
- Shifting Star is now available at Tier2 and doesn't require player-attunement as precondition.
- Made crystal tools 5x more durable.
- Rock Crystal Ores scale with fortune
- Change default config so infused crystal tools don't revert by default anymore. Can still be enabled in the config ofc.
- The journal research-cluster texts are now fixed on the cluster instead of the mouse and fade out when scrolling.
- Celestial crystals are now properly getting affected by starlight linked onto them
- Journal texts got largely reworked and improved
- Crystal tools are now "repairable" at the cost of cutting
Fixes:
- CME regarding Lightbeam effects
- Lightning-effects were not visible at short ranges
- Lighting added back to several TESR's
- To prevent potential file corruption, each world-data file now gets backups automatically created
- More checks and things to make the special crafting-table recipes potentially more stable...
- 2 WorldGen things that were rarely causing cascading chunk gen
- Constellation-Detail-View doesn't crash anymore.... Thanks for reporting that 1000+ times :^)
- GalactiCraft players are no longer considered fake players
- 1.10.2 JEI integration issues should be mostly resolved by now
- Constellation/Star flicker on telescopes is based on clientticks now instead of worldttime
- When crafting infused tools, they will no longer default out to 900/100/100 but instead now properly keep their properties + 100% cutting
- Fixed non-rendering sides on translucent blocks if the respective side was not rendered due to opaque block-connection
- ConstellationPaper is now properly shift-clickable into the journal container