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Astra Shastra

Minecraft Weapons - inspired from Indian Mythology
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astrashastra-1.8.0-neoforge-1.21.1.jar

File nameastrashastra-1.8.0-neoforge-1.21.1.jar
Uploaded
Oct 5, 2026
Downloads
15
Size
576.1 KB
Mod Loaders
NeoForge
File ID
9071480
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:astra-shastra-1550703:9071480"

Learn more about Curse Maven

What's new

Changelog

All notable changes to Astra Shastra will be documented here. This project follows Semantic Versioning.

[1.8.0] — 2026-10-03 (NeoForge 1.21.1)

The Dharma update. Rolls up the unreleased v1.5–v1.7 development plus the v1.8 Brahmastra gate and quest HUD: an alignment system, a guided quest, three new Asuras, the four Kaurava warriors, five rideable vahanas, weapon mastery and the Biome Trinity.

Updating from 1.4.0: seven named armor sets were cut (see Removed). Items from those sets will disappear from existing worlds — back up your worlds first.

Added

  • Dharma (-100 to +100): Asura kills +5 (Mahishasura +10), Kaurava kills +3, seeking counsel +2, sleeping +5; killing animals -2, villagers -10, attacking Krishna or a Pandava -15. Daily caps +50 / -30. A HUD bar shows your tier and kill counters. Divine astras refuse Adharmaratha players (dharma ≤ -50); the Brahmastra requires Dharmaratha (+50).
  • Vanvas Quest + HUD objective tracker. Krishna appears near you when you load into a world; follow him to Yudhishthira → Bhima → Arjuna → Nakula & Sahadeva, then return to Krishna for his Biome Trinity guidance. The Pandavas are rare natural spawns in forests, jungles, mountains and deserts. Crouch + right-click Krishna for the world map.
  • Map of Bharata Varsha (paper + compass): in-game habitat guide.
  • Three new Asuras — Naga (jungle, 25 HP), Hidimba (dark-forest mini-boss, 80 HP, 1.6×), Dhumaketu (badlands, day-active fire demon, 40 HP).
  • Four Kauravas — Duryodhana, Karna, Drona, Bhishma. They camp on the plains and never strike first; each kill is +3 dharma and drops Divine Shards or weapon fragments.
  • Five vahanas — Makara, Nandi, Ushtra, Simha and Garuda (full 3D flight). They spawn pre-tamed and saddled; whistles recall them.
  • Biome Trinity. In ocean, mountain, badlands and forest terrain, Rakshasa, Daitya and Mahishasura resist your damage (95% / 65% / 30% / 0% for 0–3 matched slots) unless you ride the matching vahana, wear the matching full kavacha set and hold the matching weapon family (or a divine weapon).
  • Weapon Mastery — five weapon families level 1–10 as you deal damage (XP ×3 on kills, ×5 against Rakshasa/Daitya/Mahishasura).
  • Ascension Altar — upgrades a wooden Chakra / Gandiva / Kaumodaki to iron (10 wooden weapons + 10 iron ingots + 10 fragments, Mastery level 3). Creative inventory only.
  • Chakra / Gandiva / Kaumodaki Fragments and Divine Shards as mob drops.

Changed

  • Armor recipes. Each themed set now has a distinct recipe — one themed item in the gap of the standard armor shape: Varuna (prismarine crystals), Vajra (lightning rod), Surya (blaze rod), Mahishasura-Mardini (golden apple); Divine stays plain netherite. Iron Kavacha now needs 1 leather per piece (its plain iron shape was shadowed by vanilla iron armor).
  • Mod description updated to match the above.

Fixed

  • Vajra's left-click melee did 1 damage instead of 25. In 1.21 SwordItem(Tier, Properties) doesn't apply the tier's damage; Vajra now sets its attribute modifiers explicitly (25 attack damage, sword attack speed).
  • Gandiva and Kaumodaki ignored Adharmaratha — they now refuse at dharma ≤ -50 like Chakra, Vajra and Brahmastra.
  • Pandavas had no natural spawn (egg only) — rare spawns in forests, jungles, mountains and deserts.
  • Chakra Fragment had no source — the Naga drops it. 18 of 40 crafting recipes were shadowed by another recipe — see Changed.

Removed

  • Seven named armor sets and their set bonuses: Kavacha-Kundala (Karna), Kirita-Mukuta (Arjuna), Gada-Kavacha (Bhima), Vaijayanti-Kavacha (Krishna), Yamadharma-Kavacha, Agni-Kavacha, Vayu-Kavacha. The seven sets that remain are Wooden, Iron, Divine, Varuna, Vajra, Surya and Mahishasura-Mardini.

Known limitations

  • The quest currently ends at Krishna's Trinity guidance; the three deity temples, a Garuda reward and the Svarga Key are planned.
  • Of the Mastery unlocks announced at levels 3/5/7/10, only the Chakra's sweep-radius bonus changes gameplay so far.
  • The Biome Trinity covers Rakshasa, Daitya and Mahishasura; Naga, Hidimba and Dhumaketu take normal damage.
  • Divine Shards have no crafting use yet.

Backports

  • Forge 1.20.1 and NeoForge 1.21.11 remain at their earlier feature levels (v1.4 / v1.1).

[1.4.0] — 2026-05-31 (NeoForge 1.21.1)

Asuras of the Mahabharata. First mob expansion — three hostile demons that roam the world (or in Mahishasura's case, must be summoned). The Asuras tie the new armor sets back into combat: kill the buffalo-demon boss and you earn the full Mahishasura-Mardini Kavacha, lore-accurate to Durga's victory over him.

Added — 3 hostile Asuras

Mob Role HP Damage Notes
Rakshasa Random spawn (forest demon) 30 4 Baseline hostile, drops bones + flesh
Daitya Random spawn (giant demon) 60 7 Tankier, scaled 1.5×, may drop iron
Mahishasura Summon-only boss 200 + 150 shield 12 Drops full Mahishasura-Mardini armor + 2-4 netherite

Added — boss mechanics (Mahishasura)

  • Divine shield system — 150 HP of damage absorption sits in front of Mahishasura's 200 HP. Yellow shield bar drains first; once depleted, glass-break sound plays and red HP bar starts taking hits. Effective TTK: 350 damage.
  • Single split boss-bar HUD — custom client-side renderer (AstraShastraBossBarRenderer) draws ONE bar visually split 60/40: red HP on left, yellow shield on right, black divider between. Shield% is encoded into the bar's display-name suffix on server tick, parsed back out on client — avoids needing custom network packets.
  • Shield state is NBT-persistent — survives world reload mid-fight.

Added — spawn eggs

  • 3 spawn eggs (vivid red Rakshasa, rust-brown Daitya, royal-purple Mahishasura).
  • Mahishasura is summon-only (no natural spawn), egg is the intended encounter trigger.

Implementation

  • All mobs codegen'd from tools/gen_mob.py (template script — edit the spec there, not the generated Java). Adds an entity class, renderer, attribute supplier, spawn placement, spawn egg, loot table, and lang entries per mob.
  • All 3 mobs extend vanilla Zombie for free hostile AI + animation rig. Textures: vanilla zombie.png tinted per Asura via PIL. Bespoke models tracked for v1.4.x polish.
  • Spawn placement uses SpawnPlacementTypes.ON_GROUND + MOTION_BLOCKING_NO_LEAVES
    • standard Monster::checkMonsterSpawnRules predicate.

Backports

  • Forge 1.20.1 — backport in progress (v1.4.1).
  • NeoForge 1.21.11 — deferred (lab version, fewer downloads).

[1.3.0] — 2026-05-30 (NeoForge 1.21.1 + Forge 1.20.1)

Kavacha armor expansion. 56 new armor items across 14 sets — 3 tiered progression sets (wooden / iron / divine kavacha) and 11 named legendary sets, each tied to a deity or hero from the Mahabharata/Puranas with a full-set gameplay bonus.

Added — 14 armor sets (helm + cuirass + greaves + boots each)

Tiered (no set bonus, for progression):

  • Wooden / Iron / Divine Kavacha — leather→iron→netherite tier stats.

Named legendary (full-set bonus when all 4 pieces worn):

  • Kavacha-Kundala (Karna) — projectile immunity. The birth-armor that made Karna untouchable by arrows.
  • Kirita-Mukuta (Arjuna) — bow damage +50%. The divine crown gifted by Indra.
  • Vajra-Kavacha (Indra) — 50% melee thorns. Returns lightning to attackers.
  • Gada-Kavacha (Bhima) — damage resistance + knockback resistance.
  • Vaijayanti-Kavacha (Krishna) — regeneration aura.
  • Surya-Kavacha (Surya) — damage boost in daylight under open sky.
  • Yamadharma-Kavacha (Yama) — +50% damage vs monsters.
  • Varuna-Kavacha (Varuna) — water breathing + dolphin's grace.
  • Agni-Kavacha (Agni) — fire & lava immunity.
  • Mahishasura-Mardini (Durga) — +50% damage vs monsters (anti-asura).
  • Vayu-Kavacha (Vayu) — movement speed boost.

Implementation

  • All armor codegen'd from tools/gen_armor.py (template script — edit the spec there, not the generated Java).
  • KavachaArmorItem base class carries setId + setBonus keys; AstraShastraArmorEvents checks for full-set match every server tick and on damage events.
  • Textures: vanilla iron armor templates recolored per set (Karna gold, Indra electric-blue, Agni fire-red, etc.). Hand-painted replacements TODO for v1.3.x polish.
  • Recipes: simple shaped (wood/iron/netherite ingot in classic armor patterns).

Backports

  • Forge 1.20.1 — shipped (verified in dev client). Custom enum-based KavachaMaterial implements ArmorMaterial (interface, not record); tools/gen_armor_forge_120.py shares the SETS spec from the master codegen.
  • NeoForge 1.21.11 — deferred (ArmorItem class was removed in 1.21.5, requires Equipment data component approach; lab version, fewer downloads).

[1.1.0] — 2026-05-24

Multi-version release. Ships two jars covering the most-played 1.21.x ends: the original NeoForge 1.21.1 build (full 11 weapons) plus a new NeoForge 1.21.11 build (6 weapons, subset). Establishes the multi-version infrastructure for adding more MC versions in follow-up releases.

Added — NeoForge 1.21.11 support (new jar)

  • 6 weapons ship for 1.21.11: Wooden / Iron / Sudarshana Chakras, Wooden / Iron / Divine Kaumodakis.
  • New project structure: versions/1.21.11/ sibling to mod/. Each version is a self-contained NeoForge build.
  • Gandiva, Brahmastra, and Vajra deferred for 1.21.11 — they depend on classes that were heavily refactored between 1.21.1 and 1.21.11 (SwordItem/Tier removed in 1.21.5, AbstractHurtingProjectile/GameRules moved packages, Arrow moved, EventBusSubscriber.Bus annotation removed). Per-class ports tracked for v1.1.x.

API ports applied for 1.21.11

  • InteractionResultHolder<ItemStack> → InteractionResult (sealed interface with static constants).
  • Item.use() returns InteractionResult (no generic).
  • Item.releaseUsing() returns boolean instead of void.
  • UseAnim → ItemUseAnimation.
  • Item registration: register(name, Supplier) → registerItem(name, factory, properties) (required because Item constructors now check for an ID on Properties).
  • Item cooldowns: player.getCooldowns().isOnCooldown(this) → isOnCooldown(stack) (takes ItemStack now).
  • Recipe ingredient format: {"item": "X"} → "X", {"tag": "X"} → "#X" (plain strings only).
  • Item models: added required assets/<namespace>/items/<name>.json definitions alongside existing models/item/<name>.json (1.21.4 item model rewrite).
  • ParticleTypes.DRAGON_BREATH swapped for ENCHANT in divine Chakra ring (DRAGON_BREATH became ParticleType<PowerParticleOption>, no longer directly usable as ParticleOptions).

Unchanged — NeoForge 1.21.1 build

  • Same 11-weapon feature set as v1.0.0. Just a version bump.

Added — Forge 1.20.1 support (new jar)

  • All 11 weapons ship for Forge 1.20.1. Full feature parity with the 1.21.1 build.
  • Major port work: NeoForge → Forge package swaps (net.neoforged.* → net.minecraftforge.*), RegistryObject vs DeferredHolder, FMLJavaModLoadingContext bus pattern, SwordItem 4-arg constructor, Tier.getLevel(): int (vs 1.21.x's getIncorrectBlocksForDrops()), 1.20.1 hurtAndBreak(amount, entity, Consumer<T>) signature, Arrow(Level, LivingEntity) 2-arg constructor, AbstractHurtingProjectile 6-arg constructor with separate xyz components, SoundEvents.X direct constants (no .value() Holder unwrap), pack.mcmeta required for resource pack detection.

Targets per jar

  • astrashastra-1.1.0.jar (from mod/) — Minecraft 1.21.1 · NeoForge 21.1.230+ · Java 21+ · 11 weapons
  • astrashastra-1.1.0.jar (from versions/1.21.11/) — Minecraft 1.21.11 · NeoForge 21.11.42+ · Java 21+ · 6 weapons
  • astrashastra-1.1.0.jar (from versions/forge-1.20.1/) — Minecraft 1.20.1 · Forge 47.4.6+ · Java 17+ · 11 weapons

Known limitations

  • 1.21.11 jar ships 6 of 11 weapons. Gandiva / Brahmastra / Vajra ports planned for v1.1.x (heavy API churn in 1.21.x makes these substantial work).
  • No intermediate 1.21.x versions yet (1.21.2 → 1.21.10). Each would need similar porting effort.

[1.0.0] — 2026-05-23

First stable release. Eleven Mahabharat-inspired weapons across five families, fully tested in-game across multiple iteration cycles. Drops the -alpha suffix carried through 0.1–0.4 development.

Highlights since v0.1.0-alpha

  • 11 weapons across 5 Mahabharat families (Sudarshana Chakra × 3, Gandiva × 3, Kaumodaki × 3, Vajra, Brahmastra).
  • Custom entity infrastructure — Brahmastra now fires a custom projectile that renders as the divine arrow item sprite (no longer looks like a Ghast fireball). Foundation for future custom projectiles.
  • Charge mechanics — Gandiva (hold-to-draw bow) and Brahmastra (hold-to-charge missile) with power scaling.
  • Ranged + melee + mining for Vajra — left-click melee (25 dmg), right-click ranged lightning at aimed target, mines blocks like a divine multi-tool.
  • Water-safe divine particles for Sudarshana Chakra — end-rod + dragon-breath + flame ring works underwater.
  • Tiered progression for the three physical weapons (Wooden → Iron → Divine) with distinct visuals, damage, durability, and particle effects per tier.

Weapon catalog (release feature set)

Weapon Tiers Right-click Highlights
Sudarshana Chakra Wooden / Iron / Divine Radial AOE sweep Particle ring scales by tier; divine is unbreakable
Gandiva Wooden / Iron / Divine Hold-to-draw bow, 1/2/3 arrows in fan Vanilla bow animation, crit on full charge
Kaumodaki Wooden / Iron / Divine Ground-slam AOE shockwave Morning-star design, divine has lava+explosion particles
Vajra Divine Ranged lightning at aimed target (50-block) + Left-click 25-dmg melee, + mines blocks
Brahmastra Divine Charge 1 s + release divine missile 8× explosion power, custom-rendered projectile

Targets

  • Minecraft 1.21.1
  • NeoForge 21.1.230+
  • Java 21+

Known not-yet-shipped features (deferred to v1.1+)

  • Throwable returning projectile for divine Sudarshana Chakra
  • Tracking-arrow / never-miss mechanic for divine Gandiva
  • Forge 1.20.1 backport (separate jar, same 11 weapons)
  • Quest system, armor sets, boss mobs, Kurukshetra dimension (original roadmap v0.2–v1.0 → now v1.1+ roadmap)

[0.4.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded)

Custom Brahmastra fireball entity + renderer. Replaced vanilla LargeFireball (Ghast appearance) with a custom BrahmastraFireball entity that renders as the Brahmastra item sprite with a flame trail. Introduced custom entity registration infrastructure.

[0.3.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded)

Gandiva hold-to-draw charge mechanic for all 3 tiers. Power scaling, crit on full charge, range bumped 50%.

[0.2.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded)

Added Gandiva × 3, Kaumodaki × 3, Vajra (divine), Brahmastra (divine). Kaumodaki redesigned as morning-star. Vajra reworked to ranged lightning + block mining. Brahmastra charge time and explosion power tuned.


[0.1.0-alpha] — 2026-05-22

First public release. Validated the mod packaging + CurseForge publish pipeline.

Added

  • Sudarshana Chakra family — three tiers of Krishna's divine discus:
    • Wooden Chakra — 2 sweep damage, 2.5-block radius, 60 durability. Ring of flying wooden sticks.
    • Iron Chakra — 5 sweep damage, 3.0-block radius, 250 durability. Ring of iron nuggets + metallic sparks.
    • Sudarshana Chakra (divine) — 8 sweep damage, 4.0-block radius, unbreakable, fire-resistant, Epic. End-rod sparkles + dragon-breath + flame (renders in water).
  • Crafting recipes for all three tiers.
  • "Astra Shastra" creative tab between Tools and Combat.
  • Mod logo in the in-game Mods list.

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