astrashastra-1.8.0-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
Changelog
All notable changes to Astra Shastra will be documented here. This project follows Semantic Versioning.
[1.8.0] — 2026-10-03 (NeoForge 1.21.1)
The Dharma update. Rolls up the unreleased v1.5–v1.7 development plus the v1.8 Brahmastra gate and quest HUD: an alignment system, a guided quest, three new Asuras, the four Kaurava warriors, five rideable vahanas, weapon mastery and the Biome Trinity.
Updating from 1.4.0: seven named armor sets were cut (see Removed). Items from those sets will disappear from existing worlds — back up your worlds first.
Added
- Dharma (-100 to +100): Asura kills +5 (Mahishasura +10), Kaurava kills +3, seeking counsel +2, sleeping +5; killing animals -2, villagers -10, attacking Krishna or a Pandava -15. Daily caps +50 / -30. A HUD bar shows your tier and kill counters. Divine astras refuse Adharmaratha players (dharma ≤ -50); the Brahmastra requires Dharmaratha (+50).
- Vanvas Quest + HUD objective tracker. Krishna appears near you when you load into a world; follow him to Yudhishthira → Bhima → Arjuna → Nakula & Sahadeva, then return to Krishna for his Biome Trinity guidance. The Pandavas are rare natural spawns in forests, jungles, mountains and deserts. Crouch + right-click Krishna for the world map.
- Map of Bharata Varsha (paper + compass): in-game habitat guide.
- Three new Asuras — Naga (jungle, 25 HP), Hidimba (dark-forest mini-boss, 80 HP, 1.6×), Dhumaketu (badlands, day-active fire demon, 40 HP).
- Four Kauravas — Duryodhana, Karna, Drona, Bhishma. They camp on the plains and never strike first; each kill is +3 dharma and drops Divine Shards or weapon fragments.
- Five vahanas — Makara, Nandi, Ushtra, Simha and Garuda (full 3D flight). They spawn pre-tamed and saddled; whistles recall them.
- Biome Trinity. In ocean, mountain, badlands and forest terrain, Rakshasa, Daitya and Mahishasura resist your damage (95% / 65% / 30% / 0% for 0–3 matched slots) unless you ride the matching vahana, wear the matching full kavacha set and hold the matching weapon family (or a divine weapon).
- Weapon Mastery — five weapon families level 1–10 as you deal damage (XP ×3 on kills, ×5 against Rakshasa/Daitya/Mahishasura).
- Ascension Altar — upgrades a wooden Chakra / Gandiva / Kaumodaki to iron (10 wooden weapons + 10 iron ingots + 10 fragments, Mastery level 3). Creative inventory only.
- Chakra / Gandiva / Kaumodaki Fragments and Divine Shards as mob drops.
Changed
- Armor recipes. Each themed set now has a distinct recipe — one themed item in the gap of the standard armor shape: Varuna (prismarine crystals), Vajra (lightning rod), Surya (blaze rod), Mahishasura-Mardini (golden apple); Divine stays plain netherite. Iron Kavacha now needs 1 leather per piece (its plain iron shape was shadowed by vanilla iron armor).
- Mod description updated to match the above.
Fixed
- Vajra's left-click melee did 1 damage instead of 25. In 1.21
SwordItem(Tier, Properties)doesn't apply the tier's damage; Vajra now sets its attribute modifiers explicitly (25 attack damage, sword attack speed). - Gandiva and Kaumodaki ignored Adharmaratha — they now refuse at dharma ≤ -50 like Chakra, Vajra and Brahmastra.
- Pandavas had no natural spawn (egg only) — rare spawns in forests, jungles, mountains and deserts.
- Chakra Fragment had no source — the Naga drops it. 18 of 40 crafting recipes were shadowed by another recipe — see Changed.
Removed
- Seven named armor sets and their set bonuses: Kavacha-Kundala (Karna), Kirita-Mukuta (Arjuna), Gada-Kavacha (Bhima), Vaijayanti-Kavacha (Krishna), Yamadharma-Kavacha, Agni-Kavacha, Vayu-Kavacha. The seven sets that remain are Wooden, Iron, Divine, Varuna, Vajra, Surya and Mahishasura-Mardini.
Known limitations
- The quest currently ends at Krishna's Trinity guidance; the three deity temples, a Garuda reward and the Svarga Key are planned.
- Of the Mastery unlocks announced at levels 3/5/7/10, only the Chakra's sweep-radius bonus changes gameplay so far.
- The Biome Trinity covers Rakshasa, Daitya and Mahishasura; Naga, Hidimba and Dhumaketu take normal damage.
- Divine Shards have no crafting use yet.
Backports
- Forge 1.20.1 and NeoForge 1.21.11 remain at their earlier feature levels (v1.4 / v1.1).
[1.4.0] — 2026-05-31 (NeoForge 1.21.1)
Asuras of the Mahabharata. First mob expansion — three hostile demons that roam the world (or in Mahishasura's case, must be summoned). The Asuras tie the new armor sets back into combat: kill the buffalo-demon boss and you earn the full Mahishasura-Mardini Kavacha, lore-accurate to Durga's victory over him.
Added — 3 hostile Asuras
| Mob | Role | HP | Damage | Notes |
|---|---|---|---|---|
| Rakshasa | Random spawn (forest demon) | 30 | 4 | Baseline hostile, drops bones + flesh |
| Daitya | Random spawn (giant demon) | 60 | 7 | Tankier, scaled 1.5×, may drop iron |
| Mahishasura | Summon-only boss | 200 + 150 shield | 12 | Drops full Mahishasura-Mardini armor + 2-4 netherite |
Added — boss mechanics (Mahishasura)
- Divine shield system — 150 HP of damage absorption sits in front of Mahishasura's 200 HP. Yellow shield bar drains first; once depleted, glass-break sound plays and red HP bar starts taking hits. Effective TTK: 350 damage.
- Single split boss-bar HUD — custom client-side renderer
(
AstraShastraBossBarRenderer) draws ONE bar visually split 60/40: red HP on left, yellow shield on right, black divider between. Shield% is encoded into the bar's display-name suffix on server tick, parsed back out on client — avoids needing custom network packets. - Shield state is NBT-persistent — survives world reload mid-fight.
Added — spawn eggs
- 3 spawn eggs (vivid red Rakshasa, rust-brown Daitya, royal-purple Mahishasura).
- Mahishasura is summon-only (no natural spawn), egg is the intended encounter trigger.
Implementation
- All mobs codegen'd from
tools/gen_mob.py(template script — edit the spec there, not the generated Java). Adds an entity class, renderer, attribute supplier, spawn placement, spawn egg, loot table, and lang entries per mob. - All 3 mobs extend vanilla
Zombiefor free hostile AI + animation rig. Textures: vanillazombie.pngtinted per Asura via PIL. Bespoke models tracked for v1.4.x polish. - Spawn placement uses
SpawnPlacementTypes.ON_GROUND+MOTION_BLOCKING_NO_LEAVES- standard
Monster::checkMonsterSpawnRulespredicate.
- standard
Backports
- Forge 1.20.1 — backport in progress (v1.4.1).
- NeoForge 1.21.11 — deferred (lab version, fewer downloads).
[1.3.0] — 2026-05-30 (NeoForge 1.21.1 + Forge 1.20.1)
Kavacha armor expansion. 56 new armor items across 14 sets — 3 tiered progression sets (wooden / iron / divine kavacha) and 11 named legendary sets, each tied to a deity or hero from the Mahabharata/Puranas with a full-set gameplay bonus.
Added — 14 armor sets (helm + cuirass + greaves + boots each)
Tiered (no set bonus, for progression):
- Wooden / Iron / Divine Kavacha — leather→iron→netherite tier stats.
Named legendary (full-set bonus when all 4 pieces worn):
- Kavacha-Kundala (Karna) — projectile immunity. The birth-armor that made Karna untouchable by arrows.
- Kirita-Mukuta (Arjuna) — bow damage +50%. The divine crown gifted by Indra.
- Vajra-Kavacha (Indra) — 50% melee thorns. Returns lightning to attackers.
- Gada-Kavacha (Bhima) — damage resistance + knockback resistance.
- Vaijayanti-Kavacha (Krishna) — regeneration aura.
- Surya-Kavacha (Surya) — damage boost in daylight under open sky.
- Yamadharma-Kavacha (Yama) — +50% damage vs monsters.
- Varuna-Kavacha (Varuna) — water breathing + dolphin's grace.
- Agni-Kavacha (Agni) — fire & lava immunity.
- Mahishasura-Mardini (Durga) — +50% damage vs monsters (anti-asura).
- Vayu-Kavacha (Vayu) — movement speed boost.
Implementation
- All armor codegen'd from
tools/gen_armor.py(template script — edit the spec there, not the generated Java). KavachaArmorItembase class carriessetId+setBonuskeys;AstraShastraArmorEventschecks for full-set match every server tick and on damage events.- Textures: vanilla iron armor templates recolored per set (Karna gold, Indra electric-blue, Agni fire-red, etc.). Hand-painted replacements TODO for v1.3.x polish.
- Recipes: simple shaped (wood/iron/netherite ingot in classic armor patterns).
Backports
- Forge 1.20.1 — shipped (verified in dev client). Custom enum-based
KavachaMaterial implements ArmorMaterial(interface, not record);tools/gen_armor_forge_120.pyshares the SETS spec from the master codegen. - NeoForge 1.21.11 — deferred (ArmorItem class was removed in 1.21.5, requires Equipment data component approach; lab version, fewer downloads).
[1.1.0] — 2026-05-24
Multi-version release. Ships two jars covering the most-played 1.21.x ends: the original NeoForge 1.21.1 build (full 11 weapons) plus a new NeoForge 1.21.11 build (6 weapons, subset). Establishes the multi-version infrastructure for adding more MC versions in follow-up releases.
Added — NeoForge 1.21.11 support (new jar)
- 6 weapons ship for 1.21.11: Wooden / Iron / Sudarshana Chakras, Wooden / Iron / Divine Kaumodakis.
- New project structure:
versions/1.21.11/sibling tomod/. Each version is a self-contained NeoForge build. - Gandiva, Brahmastra, and Vajra deferred for 1.21.11 — they depend on classes that were heavily refactored between 1.21.1 and 1.21.11 (
SwordItem/Tierremoved in 1.21.5,AbstractHurtingProjectile/GameRulesmoved packages,Arrowmoved,EventBusSubscriber.Busannotation removed). Per-class ports tracked for v1.1.x.
API ports applied for 1.21.11
InteractionResultHolder<ItemStack>→InteractionResult(sealed interface with static constants).Item.use()returnsInteractionResult(no generic).Item.releaseUsing()returnsbooleaninstead ofvoid.UseAnim→ItemUseAnimation.- Item registration:
register(name, Supplier)→registerItem(name, factory, properties)(required because Item constructors now check for an ID on Properties). - Item cooldowns:
player.getCooldowns().isOnCooldown(this)→isOnCooldown(stack)(takes ItemStack now). - Recipe ingredient format:
{"item": "X"}→"X",{"tag": "X"}→"#X"(plain strings only). - Item models: added required
assets/<namespace>/items/<name>.jsondefinitions alongside existingmodels/item/<name>.json(1.21.4 item model rewrite). ParticleTypes.DRAGON_BREATHswapped forENCHANTin divine Chakra ring (DRAGON_BREATH becameParticleType<PowerParticleOption>, no longer directly usable asParticleOptions).
Unchanged — NeoForge 1.21.1 build
- Same 11-weapon feature set as v1.0.0. Just a version bump.
Added — Forge 1.20.1 support (new jar)
- All 11 weapons ship for Forge 1.20.1. Full feature parity with the 1.21.1 build.
- Major port work: NeoForge → Forge package swaps (
net.neoforged.*→net.minecraftforge.*),RegistryObjectvsDeferredHolder,FMLJavaModLoadingContextbus pattern,SwordItem4-arg constructor,Tier.getLevel(): int(vs 1.21.x'sgetIncorrectBlocksForDrops()), 1.20.1hurtAndBreak(amount, entity, Consumer<T>)signature,Arrow(Level, LivingEntity)2-arg constructor,AbstractHurtingProjectile6-arg constructor with separate xyz components,SoundEvents.Xdirect constants (no.value()Holder unwrap),pack.mcmetarequired for resource pack detection.
Targets per jar
astrashastra-1.1.0.jar(frommod/) — Minecraft 1.21.1 · NeoForge 21.1.230+ · Java 21+ · 11 weaponsastrashastra-1.1.0.jar(fromversions/1.21.11/) — Minecraft 1.21.11 · NeoForge 21.11.42+ · Java 21+ · 6 weaponsastrashastra-1.1.0.jar(fromversions/forge-1.20.1/) — Minecraft 1.20.1 · Forge 47.4.6+ · Java 17+ · 11 weapons
Known limitations
- 1.21.11 jar ships 6 of 11 weapons. Gandiva / Brahmastra / Vajra ports planned for v1.1.x (heavy API churn in 1.21.x makes these substantial work).
- No intermediate 1.21.x versions yet (1.21.2 → 1.21.10). Each would need similar porting effort.
[1.0.0] — 2026-05-23
First stable release. Eleven Mahabharat-inspired weapons across five families, fully tested in-game across multiple iteration cycles. Drops the -alpha suffix carried through 0.1–0.4 development.
Highlights since v0.1.0-alpha
- 11 weapons across 5 Mahabharat families (Sudarshana Chakra × 3, Gandiva × 3, Kaumodaki × 3, Vajra, Brahmastra).
- Custom entity infrastructure — Brahmastra now fires a custom projectile that renders as the divine arrow item sprite (no longer looks like a Ghast fireball). Foundation for future custom projectiles.
- Charge mechanics — Gandiva (hold-to-draw bow) and Brahmastra (hold-to-charge missile) with power scaling.
- Ranged + melee + mining for Vajra — left-click melee (25 dmg), right-click ranged lightning at aimed target, mines blocks like a divine multi-tool.
- Water-safe divine particles for Sudarshana Chakra — end-rod + dragon-breath + flame ring works underwater.
- Tiered progression for the three physical weapons (Wooden → Iron → Divine) with distinct visuals, damage, durability, and particle effects per tier.
Weapon catalog (release feature set)
| Weapon | Tiers | Right-click | Highlights |
|---|---|---|---|
| Sudarshana Chakra | Wooden / Iron / Divine | Radial AOE sweep | Particle ring scales by tier; divine is unbreakable |
| Gandiva | Wooden / Iron / Divine | Hold-to-draw bow, 1/2/3 arrows in fan | Vanilla bow animation, crit on full charge |
| Kaumodaki | Wooden / Iron / Divine | Ground-slam AOE shockwave | Morning-star design, divine has lava+explosion particles |
| Vajra | Divine | Ranged lightning at aimed target (50-block) | + Left-click 25-dmg melee, + mines blocks |
| Brahmastra | Divine | Charge 1 s + release divine missile | 8× explosion power, custom-rendered projectile |
Targets
- Minecraft 1.21.1
- NeoForge 21.1.230+
- Java 21+
Known not-yet-shipped features (deferred to v1.1+)
- Throwable returning projectile for divine Sudarshana Chakra
- Tracking-arrow / never-miss mechanic for divine Gandiva
- Forge 1.20.1 backport (separate jar, same 11 weapons)
- Quest system, armor sets, boss mobs, Kurukshetra dimension (original roadmap v0.2–v1.0 → now v1.1+ roadmap)
[0.4.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded)
Custom Brahmastra fireball entity + renderer. Replaced vanilla LargeFireball (Ghast appearance) with a custom BrahmastraFireball entity that renders as the Brahmastra item sprite with a flame trail. Introduced custom entity registration infrastructure.
[0.3.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded)
Gandiva hold-to-draw charge mechanic for all 3 tiers. Power scaling, crit on full charge, range bumped 50%.
[0.2.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded)
Added Gandiva × 3, Kaumodaki × 3, Vajra (divine), Brahmastra (divine). Kaumodaki redesigned as morning-star. Vajra reworked to ranged lightning + block mining. Brahmastra charge time and explosion power tuned.
[0.1.0-alpha] — 2026-05-22
First public release. Validated the mod packaging + CurseForge publish pipeline.
Added
- Sudarshana Chakra family — three tiers of Krishna's divine discus:
- Wooden Chakra — 2 sweep damage, 2.5-block radius, 60 durability. Ring of flying wooden sticks.
- Iron Chakra — 5 sweep damage, 3.0-block radius, 250 durability. Ring of iron nuggets + metallic sparks.
- Sudarshana Chakra (divine) — 8 sweep damage, 4.0-block radius, unbreakable, fire-resistant, Epic. End-rod sparkles + dragon-breath + flame (renders in water).
- Crafting recipes for all three tiers.
- "Astra Shastra" creative tab between Tools and Combat.
- Mod logo in the in-game Mods list.
This mod has no additional files

