Astra Shastra

Minecraft Weapons - inspired from Indian Mythology

File Details

astrashastra-1.3.0-forge-1.20.1.jar

  • R
  • May 30, 2026
  • 357.36 KB
  • 0
  • 1.20.1
  • Forge

File Name

astrashastra-1.3.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:astra-shastra-1550703:8170832")
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[1.3.0] — 2026-05-30 (NeoForge 1.21.1 + Forge 1.20.1)

Kavacha armor expansion. 56 new armor items across 14 sets — 3 tiered progression sets (wooden / iron / divine kavacha) and 11 named legendary sets, each tied to a deity or hero from the Mahabharata/Puranas with a full-set gameplay bonus.

Added — 14 armor sets (helm + cuirass + greaves + boots each)

Tiered (no set bonus, for progression):

  • Wooden / Iron / Divine Kavacha — leather→iron→netherite tier stats.

Named legendary (full-set bonus when all 4 pieces worn):

  • Kavacha-Kundala (Karna) — projectile immunity. The birth-armor that made Karna untouchable by arrows.
  • Kirita-Mukuta (Arjuna) — bow damage +50%. The divine crown gifted by Indra.
  • Vajra-Kavacha (Indra) — 50% melee thorns. Returns lightning to attackers.
  • Gada-Kavacha (Bhima) — damage resistance + knockback resistance.
  • Vaijayanti-Kavacha (Krishna) — regeneration aura.
  • Surya-Kavacha (Surya) — damage boost in daylight under open sky.
  • Yamadharma-Kavacha (Yama) — +50% damage vs monsters.
  • Varuna-Kavacha (Varuna) — water breathing + dolphin's grace.
  • Agni-Kavacha (Agni) — fire & lava immunity.
  • Mahishasura-Mardini (Durga) — +50% damage vs monsters (anti-asura).
  • Vayu-Kavacha (Vayu) — movement speed boost.

Implementation

  • All armor codegen'd from tools/gen_armor.py (template script — edit the spec there, not the generated Java).
  • KavachaArmorItem base class carries setId + setBonus keys; AstraShastraArmorEvents checks for full-set match every server tick and on damage events.
  • Textures: vanilla iron armor templates recolored per set (Karna gold, Indra electric-blue, Agni fire-red, etc.). Hand-painted replacements TODO for v1.3.x polish.
  • Recipes: simple shaped (wood/iron/netherite ingot in classic armor patterns).

Backports

  • Forge 1.20.1 — shipped (verified in dev client). Custom enum-based KavachaMaterial implements ArmorMaterial (interface, not record); tools/gen_armor_forge_120.py shares the SETS spec from the master codegen.
  • NeoForge 1.21.11 — deferred (ArmorItem class was removed in 1.21.5, requires Equipment data component approach; lab version, fewer downloads).

[1.1.0] — 2026-05-24

Multi-version release. Ships two jars covering the most-played 1.21.x ends: the original NeoForge 1.21.1 build (full 11 weapons) plus a new NeoForge 1.21.11 build (6 weapons, subset). Establishes the multi-version infrastructure for adding more MC versions in follow-up releases.

Added — NeoForge 1.21.11 support (new jar)

  • 6 weapons ship for 1.21.11: Wooden / Iron / Sudarshana Chakras, Wooden / Iron / Divine Kaumodakis.
  • New project structure: versions/1.21.11/ sibling to mod/. Each version is a self-contained NeoForge build.
  • Gandiva, Brahmastra, and Vajra deferred for 1.21.11 — they depend on classes that were heavily refactored between 1.21.1 and 1.21.11 (SwordItem/Tier removed in 1.21.5, AbstractHurtingProjectile/GameRules moved packages, Arrow moved, EventBusSubscriber.Bus annotation removed). Per-class ports tracked for v1.1.x.

API ports applied for 1.21.11

  • InteractionResultHolder<ItemStack>InteractionResult (sealed interface with static constants).
  • Item.use() returns InteractionResult (no generic).
  • Item.releaseUsing() returns boolean instead of void.
  • UseAnimItemUseAnimation.
  • Item registration: register(name, Supplier)registerItem(name, factory, properties) (required because Item constructors now check for an ID on Properties).
  • Item cooldowns: player.getCooldowns().isOnCooldown(this)isOnCooldown(stack) (takes ItemStack now).
  • Recipe ingredient format: {"item": "X"}"X", {"tag": "X"}"#X" (plain strings only).
  • Item models: added required assets/<namespace>/items/<name>.json definitions alongside existing models/item/<name>.json (1.21.4 item model rewrite).
  • ParticleTypes.DRAGON_BREATH swapped for ENCHANT in divine Chakra ring (DRAGON_BREATH became ParticleType<PowerParticleOption>, no longer directly usable as ParticleOptions).

Unchanged — NeoForge 1.21.1 build

  • Same 11-weapon feature set as v1.0.0. Just a version bump.

Added — Forge 1.20.1 support (new jar)

  • All 11 weapons ship for Forge 1.20.1. Full feature parity with the 1.21.1 build.
  • Major port work: NeoForge → Forge package swaps (net.neoforged.*net.minecraftforge.*), RegistryObject vs DeferredHolder, FMLJavaModLoadingContext bus pattern, SwordItem 4-arg constructor, Tier.getLevel(): int (vs 1.21.x's getIncorrectBlocksForDrops()), 1.20.1 hurtAndBreak(amount, entity, Consumer<T>) signature, Arrow(Level, LivingEntity) 2-arg constructor, AbstractHurtingProjectile 6-arg constructor with separate xyz components, SoundEvents.X direct constants (no .value() Holder unwrap), pack.mcmeta required for resource pack detection.

Targets per jar

  • astrashastra-1.1.0.jar (from mod/) — Minecraft 1.21.1 · NeoForge 21.1.230+ · Java 21+ · 11 weapons
  • astrashastra-1.1.0.jar (from versions/1.21.11/) — Minecraft 1.21.11 · NeoForge 21.11.42+ · Java 21+ · 6 weapons
  • astrashastra-1.1.0.jar (from versions/forge-1.20.1/) — Minecraft 1.20.1 · Forge 47.4.6+ · Java 17+ · 11 weapons

Known limitations

  • 1.21.11 jar ships 6 of 11 weapons. Gandiva / Brahmastra / Vajra ports planned for v1.1.x (heavy API churn in 1.21.x makes these substantial work).
  • No intermediate 1.21.x versions yet (1.21.2 → 1.21.10). Each would need similar porting effort.

[1.0.0] — 2026-05-23

First stable release. Eleven Mahabharat-inspired weapons across five families, fully tested in-game across multiple iteration cycles. Drops the -alpha suffix carried through 0.1–0.4 development.

Highlights since v0.1.0-alpha

  • 11 weapons across 5 Mahabharat families (Sudarshana Chakra × 3, Gandiva × 3, Kaumodaki × 3, Vajra, Brahmastra).
  • Custom entity infrastructure — Brahmastra now fires a custom projectile that renders as the divine arrow item sprite (no longer looks like a Ghast fireball). Foundation for future custom projectiles.
  • Charge mechanics — Gandiva (hold-to-draw bow) and Brahmastra (hold-to-charge missile) with power scaling.
  • Ranged + melee + mining for Vajra — left-click melee (25 dmg), right-click ranged lightning at aimed target, mines blocks like a divine multi-tool.
  • Water-safe divine particles for Sudarshana Chakra — end-rod + dragon-breath + flame ring works underwater.
  • Tiered progression for the three physical weapons (Wooden → Iron → Divine) with distinct visuals, damage, durability, and particle effects per tier.

Weapon catalog (release feature set)

Weapon Tiers Right-click Highlights
Sudarshana Chakra Wooden / Iron / Divine Radial AOE sweep Particle ring scales by tier; divine is unbreakable
Gandiva Wooden / Iron / Divine Hold-to-draw bow, 1/2/3 arrows in fan Vanilla bow animation, crit on full charge
Kaumodaki Wooden / Iron / Divine Ground-slam AOE shockwave Morning-star design, divine has lava+explosion particles
Vajra Divine Ranged lightning at aimed target (50-block) + Left-click 25-dmg melee, + mines blocks
Brahmastra Divine Charge 1 s + release divine missile 8× explosion power, custom-rendered projectile

Targets

  • Minecraft 1.21.1
  • NeoForge 21.1.230+
  • Java 21+

Known not-yet-shipped features (deferred to v1.1+)

  • Throwable returning projectile for divine Sudarshana Chakra
  • Tracking-arrow / never-miss mechanic for divine Gandiva
  • Forge 1.20.1 backport (separate jar, same 11 weapons)
  • Quest system, armor sets, boss mobs, Kurukshetra dimension (original roadmap v0.2–v1.0 → now v1.1+ roadmap)

[0.4.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded)

Custom Brahmastra fireball entity + renderer. Replaced vanilla LargeFireball (Ghast appearance) with a custom BrahmastraFireball entity that renders as the Brahmastra item sprite with a flame trail. Introduced custom entity registration infrastructure.

[0.3.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded)

Gandiva hold-to-draw charge mechanic for all 3 tiers. Power scaling, crit on full charge, range bumped 50%.

[0.2.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded)

Added Gandiva × 3, Kaumodaki × 3, Vajra (divine), Brahmastra (divine). Kaumodaki redesigned as morning-star. Vajra reworked to ranged lightning + block mining. Brahmastra charge time and explosion power tuned.


[0.1.0-alpha] — 2026-05-22

First public release. Validated the mod packaging + CurseForge publish pipeline.

Added

  • Sudarshana Chakra family — three tiers of Krishna's divine discus:
    • Wooden Chakra — 2 sweep damage, 2.5-block radius, 60 durability. Ring of flying wooden sticks.
    • Iron Chakra — 5 sweep damage, 3.0-block radius, 250 durability. Ring of iron nuggets + metallic sparks.
    • Sudarshana Chakra (divine) — 8 sweep damage, 4.0-block radius, unbreakable, fire-resistant, Epic. End-rod sparkles + dragon-breath + flame (renders in water).
  • Crafting recipes for all three tiers.
  • "Astra Shastra" creative tab between Tools and Combat.
  • Mod logo in the in-game Mods list.