File Details
astrashastra-1.3.0-forge-1.20.1.jar
- R
- May 30, 2026
- 357.36 KB
- 0
- 1.20.1
- Forge
File Name
astrashastra-1.3.0-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
[1.3.0] — 2026-05-30 (NeoForge 1.21.1 + Forge 1.20.1)
Kavacha armor expansion. 56 new armor items across 14 sets — 3 tiered progression sets (wooden / iron / divine kavacha) and 11 named legendary sets, each tied to a deity or hero from the Mahabharata/Puranas with a full-set gameplay bonus.
Added — 14 armor sets (helm + cuirass + greaves + boots each)
Tiered (no set bonus, for progression):
- Wooden / Iron / Divine Kavacha — leather→iron→netherite tier stats.
Named legendary (full-set bonus when all 4 pieces worn):
- Kavacha-Kundala (Karna) — projectile immunity. The birth-armor that made Karna untouchable by arrows.
- Kirita-Mukuta (Arjuna) — bow damage +50%. The divine crown gifted by Indra.
- Vajra-Kavacha (Indra) — 50% melee thorns. Returns lightning to attackers.
- Gada-Kavacha (Bhima) — damage resistance + knockback resistance.
- Vaijayanti-Kavacha (Krishna) — regeneration aura.
- Surya-Kavacha (Surya) — damage boost in daylight under open sky.
- Yamadharma-Kavacha (Yama) — +50% damage vs monsters.
- Varuna-Kavacha (Varuna) — water breathing + dolphin's grace.
- Agni-Kavacha (Agni) — fire & lava immunity.
- Mahishasura-Mardini (Durga) — +50% damage vs monsters (anti-asura).
- Vayu-Kavacha (Vayu) — movement speed boost.
Implementation
- All armor codegen'd from
tools/gen_armor.py(template script — edit the spec there, not the generated Java). KavachaArmorItembase class carriessetId+setBonuskeys;AstraShastraArmorEventschecks for full-set match every server tick and on damage events.- Textures: vanilla iron armor templates recolored per set (Karna gold, Indra electric-blue, Agni fire-red, etc.). Hand-painted replacements TODO for v1.3.x polish.
- Recipes: simple shaped (wood/iron/netherite ingot in classic armor patterns).
Backports
- Forge 1.20.1 — shipped (verified in dev client). Custom enum-based
KavachaMaterial implements ArmorMaterial(interface, not record);tools/gen_armor_forge_120.pyshares the SETS spec from the master codegen. - NeoForge 1.21.11 — deferred (ArmorItem class was removed in 1.21.5, requires Equipment data component approach; lab version, fewer downloads).
[1.1.0] — 2026-05-24
Multi-version release. Ships two jars covering the most-played 1.21.x ends: the original NeoForge 1.21.1 build (full 11 weapons) plus a new NeoForge 1.21.11 build (6 weapons, subset). Establishes the multi-version infrastructure for adding more MC versions in follow-up releases.
Added — NeoForge 1.21.11 support (new jar)
- 6 weapons ship for 1.21.11: Wooden / Iron / Sudarshana Chakras, Wooden / Iron / Divine Kaumodakis.
- New project structure:
versions/1.21.11/sibling tomod/. Each version is a self-contained NeoForge build. - Gandiva, Brahmastra, and Vajra deferred for 1.21.11 — they depend on classes that were heavily refactored between 1.21.1 and 1.21.11 (
SwordItem/Tierremoved in 1.21.5,AbstractHurtingProjectile/GameRulesmoved packages,Arrowmoved,EventBusSubscriber.Busannotation removed). Per-class ports tracked for v1.1.x.
API ports applied for 1.21.11
InteractionResultHolder<ItemStack>→InteractionResult(sealed interface with static constants).Item.use()returnsInteractionResult(no generic).Item.releaseUsing()returnsbooleaninstead ofvoid.UseAnim→ItemUseAnimation.- Item registration:
register(name, Supplier)→registerItem(name, factory, properties)(required because Item constructors now check for an ID on Properties). - Item cooldowns:
player.getCooldowns().isOnCooldown(this)→isOnCooldown(stack)(takes ItemStack now). - Recipe ingredient format:
{"item": "X"}→"X",{"tag": "X"}→"#X"(plain strings only). - Item models: added required
assets/<namespace>/items/<name>.jsondefinitions alongside existingmodels/item/<name>.json(1.21.4 item model rewrite). ParticleTypes.DRAGON_BREATHswapped forENCHANTin divine Chakra ring (DRAGON_BREATH becameParticleType<PowerParticleOption>, no longer directly usable asParticleOptions).
Unchanged — NeoForge 1.21.1 build
- Same 11-weapon feature set as v1.0.0. Just a version bump.
Added — Forge 1.20.1 support (new jar)
- All 11 weapons ship for Forge 1.20.1. Full feature parity with the 1.21.1 build.
- Major port work: NeoForge → Forge package swaps (
net.neoforged.*→net.minecraftforge.*),RegistryObjectvsDeferredHolder,FMLJavaModLoadingContextbus pattern,SwordItem4-arg constructor,Tier.getLevel(): int(vs 1.21.x'sgetIncorrectBlocksForDrops()), 1.20.1hurtAndBreak(amount, entity, Consumer<T>)signature,Arrow(Level, LivingEntity)2-arg constructor,AbstractHurtingProjectile6-arg constructor with separate xyz components,SoundEvents.Xdirect constants (no.value()Holder unwrap),pack.mcmetarequired for resource pack detection.
Targets per jar
astrashastra-1.1.0.jar(frommod/) — Minecraft 1.21.1 · NeoForge 21.1.230+ · Java 21+ · 11 weaponsastrashastra-1.1.0.jar(fromversions/1.21.11/) — Minecraft 1.21.11 · NeoForge 21.11.42+ · Java 21+ · 6 weaponsastrashastra-1.1.0.jar(fromversions/forge-1.20.1/) — Minecraft 1.20.1 · Forge 47.4.6+ · Java 17+ · 11 weapons
Known limitations
- 1.21.11 jar ships 6 of 11 weapons. Gandiva / Brahmastra / Vajra ports planned for v1.1.x (heavy API churn in 1.21.x makes these substantial work).
- No intermediate 1.21.x versions yet (1.21.2 → 1.21.10). Each would need similar porting effort.
[1.0.0] — 2026-05-23
First stable release. Eleven Mahabharat-inspired weapons across five families, fully tested in-game across multiple iteration cycles. Drops the -alpha suffix carried through 0.1–0.4 development.
Highlights since v0.1.0-alpha
- 11 weapons across 5 Mahabharat families (Sudarshana Chakra × 3, Gandiva × 3, Kaumodaki × 3, Vajra, Brahmastra).
- Custom entity infrastructure — Brahmastra now fires a custom projectile that renders as the divine arrow item sprite (no longer looks like a Ghast fireball). Foundation for future custom projectiles.
- Charge mechanics — Gandiva (hold-to-draw bow) and Brahmastra (hold-to-charge missile) with power scaling.
- Ranged + melee + mining for Vajra — left-click melee (25 dmg), right-click ranged lightning at aimed target, mines blocks like a divine multi-tool.
- Water-safe divine particles for Sudarshana Chakra — end-rod + dragon-breath + flame ring works underwater.
- Tiered progression for the three physical weapons (Wooden → Iron → Divine) with distinct visuals, damage, durability, and particle effects per tier.
Weapon catalog (release feature set)
| Weapon | Tiers | Right-click | Highlights |
|---|---|---|---|
| Sudarshana Chakra | Wooden / Iron / Divine | Radial AOE sweep | Particle ring scales by tier; divine is unbreakable |
| Gandiva | Wooden / Iron / Divine | Hold-to-draw bow, 1/2/3 arrows in fan | Vanilla bow animation, crit on full charge |
| Kaumodaki | Wooden / Iron / Divine | Ground-slam AOE shockwave | Morning-star design, divine has lava+explosion particles |
| Vajra | Divine | Ranged lightning at aimed target (50-block) | + Left-click 25-dmg melee, + mines blocks |
| Brahmastra | Divine | Charge 1 s + release divine missile | 8× explosion power, custom-rendered projectile |
Targets
- Minecraft 1.21.1
- NeoForge 21.1.230+
- Java 21+
Known not-yet-shipped features (deferred to v1.1+)
- Throwable returning projectile for divine Sudarshana Chakra
- Tracking-arrow / never-miss mechanic for divine Gandiva
- Forge 1.20.1 backport (separate jar, same 11 weapons)
- Quest system, armor sets, boss mobs, Kurukshetra dimension (original roadmap v0.2–v1.0 → now v1.1+ roadmap)
[0.4.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded)
Custom Brahmastra fireball entity + renderer. Replaced vanilla LargeFireball (Ghast appearance) with a custom BrahmastraFireball entity that renders as the Brahmastra item sprite with a flame trail. Introduced custom entity registration infrastructure.
[0.3.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded)
Gandiva hold-to-draw charge mechanic for all 3 tiers. Power scaling, crit on full charge, range bumped 50%.
[0.2.0-alpha] — 2026-05-23 (superseded by 1.0.0; not separately uploaded)
Added Gandiva × 3, Kaumodaki × 3, Vajra (divine), Brahmastra (divine). Kaumodaki redesigned as morning-star. Vajra reworked to ranged lightning + block mining. Brahmastra charge time and explosion power tuned.
[0.1.0-alpha] — 2026-05-22
First public release. Validated the mod packaging + CurseForge publish pipeline.
Added
- Sudarshana Chakra family — three tiers of Krishna's divine discus:
- Wooden Chakra — 2 sweep damage, 2.5-block radius, 60 durability. Ring of flying wooden sticks.
- Iron Chakra — 5 sweep damage, 3.0-block radius, 250 durability. Ring of iron nuggets + metallic sparks.
- Sudarshana Chakra (divine) — 8 sweep damage, 4.0-block radius, unbreakable, fire-resistant, Epic. End-rod sparkles + dragon-breath + flame (renders in water).
- Crafting recipes for all three tiers.
- "Astra Shastra" creative tab between Tools and Combat.
- Mod logo in the in-game Mods list.