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Astemir Re Lib

The latest version of my library for all upcoming mods.

Minecraft library and API designed for Fabric, Forge, and NeoForge.

Features:

  • Custom binary formats: .astemirmodel and .astemiranim (used for virtual animators).
  • Animation graph system: state machine animation pipeline for entities, block entities, and items.
  • Bedrock-style attachables: add animated items, armor, and accessories to any mob.
  • Action system: sync entity, block entity, or player animations with their activities.
  • Bedrock particle system: Bedrock particle emitters attachable to entity bones/locators.
  • Virtual animators: animate vanilla players or any existing entity (including modded ones).
  • Territory system: custom biomes with controllable density, aquifers, and feature placement.
  • Post-processing & shaders: custom passes, screen effects, and post entity rendering.
  • Visuals: custom lighting, dynamic fog, camera shake effects, and more.

Post-processing and shader effects have been tested with Iris and OptiFine. However, compatibility may vary depending on your GPU and specific shaderpack - you can always disable these effects in the config if you encounter any visual glitches.

 

WARNING:

By default, particles use "Instanced Mode" for high performance. If you are using shader mods like Iris or OptiFine, turn on "Compatibility Mode" in the config.

Astemir Re Lib Team

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