Currently this offers an slightly modified version of the vanilla AI debug renderer, structure debug renderer, and also an way to access the vanilla heightmap renderer
To use this in dev envro:
buildscript {
repositories {
...
maven { url "https://plugins.gradle.org/m2/" }
...
}
dependencies {
...
classpath "com.wynprice.cursemaven:CurseMaven:2.1.4"
...
}
}
minecraft {
...
runs {
client {
...
property 'mixin.env.disableRefMap', 'true'
...
}
server {
...
property 'mixin.env.disableRefMap', 'true'
...
}
...
}
...
}
repositories{
...
maven {url "https://www.cursemaven.com"}
...
}
dependencies {
...
compile fg.deobf("curse.maven:Assorted_Utils-431410:3149945")
...
}
(I tried so hard to have formatting on that... but it just didn't work... :L)
Tools for devs:
-Simple conditional registries
-Rendering Utils (currently basic, and only half functional I think)
-Coming eventually, conditional data loading, so you don't have to have minecraft's recipe loader complaining at you