ascenders_road-1.0.0.jar
Curse Maven Snippet
What's new
Ascender's Road 1.0.0
The first public release of Ascender's Road!
Progression
- A standalone overall leveling system separate from vanilla Minecraft XP
- Configurable XP curves, level caps, and progression rewards
- Stat points earned through leveling
- Might, Fortitude, Reflex, and Luck stats
- Attribute benefits increase across multiple parts of your character
- Overall XP earned through discipline progression, exploration, and surviving nights
Ascension
- Reach your current level cap to Ascend
- Ascending resets your overall level, XP, and allocated attribute points
- Every Ascension increases your future level cap
- Higher Ascensions improve your attribute point economy
- Discipline levels, Road progress, mastered Roads, and permanent accomplishments are preserved
Disciplines and Roads
Six complete disciplines are included:
- Mining
- Lumberjack
- Farming
- Fishing
- Combat
- Enchanting
Each discipline contains five Roads with ten sequential nodes per Road.
Configuration
- Focused configuration files organized by system and discipline
- Configurable XP curves and rewards
- Configurable stat values
- Configurable damage bonuses, effect chances, durations, and cooldowns
- Configurable progression and Ascension rules
- Tag-based compatibility for (hopefully) many modded items and blocks
Interface and Administration
- Progression ledger with Overview, Attributes, Disciplines, and Ascension pages
- Confirmation and warning screen before Ascending
- Still some leftover testing commands to remove though.
This mod has no additional files

