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Ascender's Road

Player leveling and ascensions.
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ascenders_road-1.0.0.jar

File nameascenders_road-1.0.0.jar
Uploader
RVRC045RVRC045
Uploaded
Aug 10, 2026
Downloads
18
Size
994.8 KB
Mod Loaders
NeoForge
File ID
8613219
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ascenders-road-1646425:8613219"

Learn more about Curse Maven

What's new

Ascender's Road 1.0.0

The first public release of Ascender's Road!

Progression

  • A standalone overall leveling system separate from vanilla Minecraft XP
  • Configurable XP curves, level caps, and progression rewards
  • Stat points earned through leveling
  • Might, Fortitude, Reflex, and Luck stats
  • Attribute benefits increase across multiple parts of your character
  • Overall XP earned through discipline progression, exploration, and surviving nights

Ascension

  • Reach your current level cap to Ascend
  • Ascending resets your overall level, XP, and allocated attribute points
  • Every Ascension increases your future level cap
  • Higher Ascensions improve your attribute point economy
  • Discipline levels, Road progress, mastered Roads, and permanent accomplishments are preserved

Disciplines and Roads

Six complete disciplines are included:

  • Mining
  • Lumberjack
  • Farming
  • Fishing
  • Combat
  • Enchanting

Each discipline contains five Roads with ten sequential nodes per Road.

Configuration

  • Focused configuration files organized by system and discipline
  • Configurable XP curves and rewards
  • Configurable stat values
  • Configurable damage bonuses, effect chances, durations, and cooldowns
  • Configurable progression and Ascension rules
  • Tag-based compatibility for (hopefully) many modded items and blocks

Interface and Administration

  • Progression ledger with Overview, Attributes, Disciplines, and Ascension pages
  • Confirmation and warning screen before Ascending
  • Still some leftover testing commands to remove though.

This mod has no additional files