Art of Alchemy
This mod requires the Fabric Loader and Fabric API. A Forge port is not planned, though you are welcome to make one yourself.
The World of Alchemy
At the heart of alchemy is the practice of transmutation. The ability to transmute substances into other, more useful substances is a valuable skill for any would-be crafter, and it starts with understanding the world around us. Our world is fundamentally made of two things: materia and essentia.
Materia is the physical material that all objects are made from. Although in principle all matter is interchangeable, in practice an alchemist will obtain poorer-quality materia from more common items, and richer materia from rare items. Thus, materia comes in seven grades, from F rank through to A and S rank. There are rumors of an eighth "omega" rank, but no concrete evidence of such a thing has ever surfaced.
Essentia, on the other hand, is the metaphysical essence of an object. You can't interact with it directly; when not bound within an object, it must be dissolved into solution. There are thirteen known types of essentia in this world, named after celestial bodies and related concepts.
Materia gives essentia substance, and essentia gives materia form. By breaking substances down into these two elements and recombining them in different ways, new substances can be formed.
Alchemical Machinery
There are three core devices that alchemists make heavy use of in their work. They are the Calcination Furnace, Dissolution Chamber, and Synthesis Table. The Calcination Furnace uses solid fuel (the same sort you'd use in a regular furnace) to burn off the essentia within a substance, leaving behind only materia. The Dissolution Chamber does the opposite, using alkahest (the universal solvent) to break down the materia of a substance and leave its essentia in solution. Finally, the materia and essentia can be recombined in a Synthesis Table with a small sample of a desired substance to create more of the catalyst substance. The basic versions of these machines only extract half of the theoretical yield of a substance; however, a philosopher's stone would allow upgrading these machines to faster and more efficient versions, if you can get your hands one. It also allows for the creation of a Projection Altar to upgrade materia into higher-ranking forms.
Links and Contact
For more information, see the GitHub repository and wiki.
Discord: SynthRose#8312 (preferred method)
Twitter: @synth_rose
Reddit: /u/SynthRose
rip
Rest in peace, You beautiful legend!!!
Hey everyone, we're maintaining Rose's work in a preservation effort over at https://www.curseforge.com/minecraft/mc-mods/art-of-alchemy-memoriam
If you wanna play on 1.16.2 and 1.16.3.
Its a pretty cool mod, a bit hard of understand at the starts. But i didn't fond a way to make work pipes, ports and centrifuges, and the wiki don't sad anything about it, the fact that i can't order the essentials is so annoying, i can't get the concrete amount of essentials to make my philosopher stone :C
1.16.2?
In reply to JustMarkov:
Art of Alchemy is undergoing a change in ownership. Because of that, the update to 1.16.2 is going to take longer, and it's also likely that it will be published under a different curse forge page. We will keep you updated as we have more information.
Rest in Peace Amelia
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In reply to envyenfys:
That's a nice promising looking mod!
When I use it on a 1.16.1 server, I receive this error:
In reply to dajue:
it out of your reach and within the code itself
Would love to see a 1.15.2 version sometime cuz this mod is soooo nice!
(I know it's still under developing and 1.15 is kind of "old" so have no meaning of urging :)
In reply to TheSamekichi:
As said in the Q&A section on GitHub, I will not be doing backports of this mod. Update to 1.16, or you could fork it and try your hand at backporting it yourself, as it is open source and under a permissive license! :)
While I understand it would be nice to have the mod available for all Fabric versions, I only have a limited amount of time and energy I can dedicate to this project, and I would prefer to use that on fixing bugs and adding content rather than porting to - and maintaining - old versions.
In reply to SynthRose:
That's fine. Looking forward to play it after several mods I rely on update to 1.16.
Is there an ingame guid book? would like to learn this mod but at a glance its confusing
In reply to xXwicked_knightXx:
There's no in-game guide book, but you can check out the wiki on GitHub for more information on the mod.
The basic gist is that you decompose items into materia using a Calcination Furnace (which requires fuel) or into essentia using a Dissolution Chamber (which requires a fluid called alkahest). You can then take the materia and essentia and place it in the Synthesis Table to copy items. You can transport essentia either using an Essentia Vessel or with Essentia Conduits. Once you've gotten the gist of it, try making a Philosopher's Stone to upgrade your machines!
The wiki does not list crafting recipes. I recommend using a mod like Roughly Enough Items to view crafting recipes.
Is this like project e/ EE3?
In reply to xXwicked_knightXx:
Art of Alchemy takes some inspiration from Equivalent Exchange, but it is not exactly the same - alchemy is a lot more involved than in EE, not to mention less efficient. (I tried to design the mod such that it wouldn't be very unbalanced in modpacks.)
I'd like to apologize for the long delay in updating this mod to 1.16-pre2. I've had some mental health problems as of late, and while that's still a pressing concern for me, I wanted to at least get AoA up to the pre-releases so it can be ready for the 1.16 release. Thank you for your patience!
Unfortunately, I don't really have an ETA for new Art of Alchemy features, though I do have some ideas in mind. In any case, I will likely be focusing any creative energy I do have on ModFest 1.16.