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Ars Instinct

A developer-focused spellcasting AI library for Ars Nouveau and Ars Conflux, with reusable combat controllers, resource-aware spell selection, and opt-in projectile perception.
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Ars Instinct 0.1.5 — MC 1.20.1 / Forge

File namears-instinct-0.1.5-mc1.20.1-forge.jar
Uploaded
Oct 31, 2026
Downloads
22
Size
51.6 KB
Mod Loaders
Forge
File ID
9384684
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ars-instinct-1776260:9384684")

Learn more about Curse Maven

What's new

Ars Instinct 0.1.5

Initial CurseForge release for Minecraft 1.21.1 / NeoForge and 1.20.1 / Forge.

A developer-focused library for reusable Ars spellcasting AI. Installing it alone does not give ordinary mobs spells, equipment or combat targets.

  • Provide a caller-owned combat controller, an explicitly installed ground combat Goal, and a backend API for tool/program/resource integration.
  • Use starting cast forms and Conflux ability hints to select supported attacks, healing and buffs for enemies, self or allies.
  • Plan using real resource budgets and native cooldown facts, including waiting for affordable spells and fairer opportunities for programs sharing cooldowns.
  • Support native Self, Touch, registered projectile forms and supported rays; optional NEG ray integration needs no hard NEG dependency.
  • Resolve Touch through native entity/block interaction paths with actual clipped hit geometry.
  • Add opt-in, bounded and cached projectile-awareness snapshots. Content code decides how to react; no global dodging or projectile changes are installed.
  • Offer default-off server configuration for selected entity IDs or tags, with optional mana overrides.

Requires Ars Nouveau and Ars Conflux 0.1.45+ within 0.1.x. Iron and Goety are not required. MIT, EndXiom.