Ars_Elemental-1.21.1-0.7.6.1.jar
Curse Maven Snippet
What's new
While it still contains some wip stuff, it shouldn't affect gameplay unless enabled in the config. Marking as release to slowly reduce the risk of Sauce-Crashing
- Updated Anima essence and logo
- Fixed few missing entries in the documentation
- Support for multiple sources of repulsion for the ritual
Beta content:
- Vexing Caves added to the list of the biomes generated when the Archwoods Biome are active. Mostly an underground biome, might pop a bit on the surface. High wilden population and full of sourceberry and sourcestone formations. Supported by the Archwood Island ritual if you want the biome properties without its worldgen (spawns / water-grass colors / etc.).
- Light and Heavy armor variants, hidden unless the config in ars_elemental_startup is changed. Straight upgrades in terms of slots and defense compared to the base ars counterparts, plus passive effects geared toward a glass cannon / tank style.
- Flashjack is a new familiar, can be found in Flashing Archwood Forests (if you have biomes disabled, you may use a mix of archwood island and summon animal rituals). Wip job for the worker version, i suggest using it just as familiar or decoration for the moment.
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