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Armourer's Workshop

Cosmetic weapon and armour skins.

File Details

armourersworkshop-forge-1.19.2-3.0.0-beta.10

  • B
  • Jul 22, 2024
  • 4.45 MB
  • 578
  • 1.19.2
  • Forge

File Name

armourersworkshop-forge-1.19.2-3.0.0-beta.10.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:armourers-workshop-229523:5554430")
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Add skin file/wardrobe SQL connection support

Add skin outline overlay support

Add skin overlay color override option

Add skin animation trigger (only client)

Add static/float node rendering support

Add skin animation support

Add skinnable block animation support

Add hologram projector block animation support

Add advanced skin PBR texture support

Add more one thread for the skin vertex builder

Add default skin slot support

Add phantom and guardian entity skin support

Add pig/wolf entity skin support

Add skin animation frozen/step control for the tick command

Add molang keyword alias support

Add overlay rendering support

Add vao rendering support

Add register/unregister texture in the runtime support

Add only skin item option in the wardrobe

Fix crash in neoforge 21.0.113+

Fix some rendering issue when iris/sodium installed

Fix item skin animation play issue

Fix skin animation can't play when change at the wardrobe

Fix epic fight mod compatibility issue

Fix wardrobe data sync issue when some case

Fix request advanced skin issue when multithreading case

Fix crash when wings marker is wrong

Fix YDM's Weapon Master mod rendering issue

Fix missing dynamic texture when skin rendering in some case

Fix crash in outline when rendering task delay

Fix advanced skin mirror option not work issue

Fix some crash when skin vertex buffer release

Fix wings skin animation can't work issue

Fix walk animation can't work in dedicated server

Fix molang function call issue for skin animation

Fix skin animation play queue issue

Fix default skin model pose issue in the 1.21

Fix cristel lib compatibility issue

Fix texture animation not work in some shader pack

Fix skin cube tag crash in the 1.21

Fix dynamic texture memory leak issue

Fix embedded skin item renderer issue

Fix some block bench project can't import issue

Fix skinnable block break by fluid flowing issue

Fix wrong mix overlay color in render skin

Fix block bench non-standard cube texutre box issue

Fix skin animation too large in the advanced skin builder

Fix skin animation translate/rotate/scale matrix issue

Fix block bench down side texutre issue

Fix mirror uv not work from block bench model

Fix crash when skinnable block break by the piston push/pop

Fix armourer block setting can't update issue

Refactor the molang compiler

Refactor skin rendering context

Refactor the overlay color override option

Optimize dynamic textures memory usage

Optimize a large of performance issues

NOTE: 1.16 requires java 16 now.

NOTE: we supporte idle|walk|run|jump|sneak|swim|fly|fall_fly|ride|boat|crawl|climb animations now.

NOTE: For confirms LabPBR Material Standard, we changed texture name convention for block bench importer.

_e is self-emissive texture (multiple textures: you also can set render mode to emissive).

_s is specular map texture.

_n is normal map texture.