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ArmorPlus

ArmorPlus adds new armor sets, tools, weapons, building blocks, and progression content to enhance your Minecraft adventures.
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ArmorPlus 22.1.0 for NeoForge 26.1.2

File namearmorplus-26.1.2-22.1.0-neo.jar
Uploader
sokratis12GRsokratis12GR
Uploaded
Oct 28, 2026
Downloads
19
Size
3.5 MB
Mod Loaders
NeoForge
File ID
9355675
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:armorplus-237366:9355675"

Learn more about Curse Maven

What's new

26.1.2 - 22.1.0

New Materials

  • Added Pig Iron Ingots, Cobalt Ingots, Ardite Ingots, Knight Slime Crystals and Manyullyn Ingots (inspired by Tinkers' Construct), each with its own texture.
  • Added the Warden Heart, dropped by every Warden on death (no Soul Stealer required).
  • Chainmail is now craftable: 1 Iron Ingot + 3 Iron Nuggets makes 4 Chainmail.

New Equipment

  • Vanilla-inspired sets: Amethyst, Quartz, Glowstone and Honey, each with armor, sword, battle axe, pickaxe, mace, bow and arrow.
  • Warden boss set: armor, sword, battle axe, pickaxe, bow, mace and arrow. The Warden arrow inflicts Darkness on hit.
    • Upgrading the base pieces costs 1 Warden Heart per item, so a full armor set takes 4 hearts.
  • Slayer is now harder to get: Soul: Slayer each now also require a Warden Heart.
  • Tinkers' Construct armors (Ardite, Cobalt, Knight Slime, Pig Iron and Manyullyn) and their materials are now craftable without Tinkers' Construct installed.
  • Weapon parity: every armor set now has a matching sword, battle axe, pickaxe, bow and mace: Chicken, Slime, Frost, Frost-Lava, the Tinkers' Construct sets (Ardite, Cobalt, Knight Slime, Pig Iron, Manyullyn) and the Enhanced vanilla sets (Chainmail, Golden, Copper, Iron, Diamond, Netherite).
    • Each has its own color scheme (Enhanced sets get a warm glowstone highlight) and its own on-hit effects, e.g. Frost slows and tires, Ardite and Frost-Lava ignite, Manyullyn withers and ignites, Chicken lifts targets into the air.
    • The on-hit effects use the usual weaponBuffs config lists. The Enhanced weapons have their own enhanced_chainmail, enhanced_golden, enhanced_copper, enhanced_iron, enhanced_diamond and enhanced_netherite config sections.
    • Matching recipes and advancements were added.

New Effects

  • Sculk Immunity: the wearer doesn't trigger sculk sensors or shriekers.
  • Warden Pacification: Wardens won't target or damage the wearer.
  • Darkness Immunity: removes the Darkness effect from the wearer.
  • Mining Fatigue Immunity: removes Mining Fatigue from the wearer, so it can't slow down mining (e.g. from Elder Guardians).
    • Added to the full set effects of the Guardian and Slayer armor.
    • Config id: armorplus:mining_fatigue_immunity.
  • Powdered Snow Immunity: the wearer doesn't freeze in powdered snow: no freezing damage, no frozen screen overlay and no freeze slowdown.
    • Added to the full set effects of the Frost and Frost-Lava armor.
    • The wearer still sinks into powdered snow; only the freezing is prevented.
    • Config id: armorplus:powdered_snow_immunity.
  • Both can be added to or removed from any material's armorBuffs list in the Configuration screen. Existing configs keep their old lists, so add them manually (or reset the config) to get them on the Guardian, Slayer, Frost and Frost-Lava armor.
  • Illuminate: lights up the area around the wearer (Amethyst and Glowstone armor).
  • The Slayer armor now has the Warden armor's effects as well.
  • Tooltips with many effects are now shown as a compact, aligned grid of up to 3 columns, which shrinks to fit smaller screens.

Config Overhaul

  • Armor and weapon effects are now plain lists in each material's config section:
    • armorBuffs: full set effects, written as "modid:effect|level", e.g. "minecraft:haste|1" for Haste I.
    • weaponBuffs: on-hit effects, written as "modid:effect|level|seconds", e.g. "minecraft:wither|2|4".
    • Any vanilla or modded effect works, as do ArmorPlus abilities such as "armorplus:flight".
    • disabledBuffs: turn off individual effects (e.g. "minecraft:night_vision") without removing them from the lists.
  • Effects and abilities can be added from a searchable list in the Configuration screen.
  • The Tinkers' Construct-inspired sets now have their own config sections.
  • Drop chances are configurable: every mob and boss drop section now has regularDropChance, regularDropMin and regularDropMax for its materials and soulDropChance for its soul. The defaults match the previous behavior (1 in 4 for the lesser souls, guaranteed for bosses). Item tooltips show the configured values.
  • Note: this replaces the old per-effect enable…/amplifier… options. Any customized effect settings from older configs are reset to the new defaults.

Bug Fixes

  • Maces now apply their material's hit effects and show them in their tooltip.
  • Enhanced materials are no longer listed twice in the creative tabs.
  • Materials, crystals, shards and souls now have informative tooltips: a short flavor line, plus brief, labeled details (Source, Craft, Drop, Smith, Use) with the key items highlighted (hold Shift for details). Drop chances shown there follow your config.
  • Soul tooltips no longer create a temporary entity every frame just to display the mob's name.