ArmorPlus

ArmorPlus is a mod based on exploration, killing, building, getting geared up, fight the bosses and explore the depths of your worlds
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armorplus-1.16.3-16.2.0.jar

File namearmorplus-1.16.3-16.2.0.jar
Uploader
sokratis12GRsokratis12GR
Uploaded
Jan 9, 2021
Downloads
508
Size
1.7 MB
Mod Loaders
Forge
File ID
3163079
Type
B
Beta
Supported game versions
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:armorplus-237366:3163079")

Learn more about Curse Maven

What's new

ArmorPlus 1.16.3-16.2.0 (BETA)

  • GeckoLib 3 is now a required dependency
    • What does this mean? Well now, modeling and animation will be much easier. Entities, armors, weapons and even some items will get new models/animations.
  • The obsidian & stone variants of lava crystal and frost crystal ores should now drop the correct crystal. Fixes #240 (1/2)
  • Lava Crystals should now infuse when interacting with lava. Fixes #240 (2/2)
  • ConfiguredFeatures should no longer cause issues with world generation! Fixes #241
  • Lava Crystals (Compressed/Original variant) now drop 1-2 crystals per ore, fortune affects it.
  • Wither Skeleton Boss now uses Geckolib's animation system and is now animated, still not fully functional, no boss stages, fights, location yet.
  • Added WIP Maces
    • Maces have a "weight" factor
      • LIGHT: faster attack speed, weaker damage.
      • NORMAL: normal attack speed, average damage.
      • HEAVY: very slow attack speed, massive damage.
    • Attack types
      • Sweeping: Charges up power for a swinging blow.
      • Shockwave: Depending on the material, the maces can destroy blocks in line of sight, for the cost of a heavy chunk of durability with a cooldown added on top.
    • The current recipe (is subject to change in the future), where S - Stick, M - Material Mace Recipe
  • Added the first config entries.
    • Ore Lava/Frost Crystal world generation is now toggleable. You can enable/disable it. (Of course with this being the first config, options will definitely change over time)
    • Ore Lava/Frost Crystal world generation is now configurable, the vein size of each variant, the original Y offset and range they can spawn in.
  • Added a new Recipe API for easier creation of crafting shaped/shapeless and/or smithing recipes.
    • Rewrote how all the recipes are being added/changed/generated so expect some recipes to be missing/changed.
    • Recipes will be changing periodically until they reach a final "satisfying" state.
    • I'll include all the changes in a guide/recipe book or something in game in a later version
  • Changed the (Guardian, Super Star and Ender Dragon) swords, battle axes, pickaxes and bows to have a base item as a result of their recipe after which you need to add souls to them in the smithing table.
  • Added new items:
    • Guardian, Super Star, Ender Dragon bases for the following tools/weapons: swords, battle axes, pickaxes and bows.
    • Obsidian Stick, crafted by using 2 obsidian blocks (shapeless recipe). Used for the new recipes of high tier items.
  • Fixed bows not having a pulling animation with new textures! Fixes #242
  • Added some flavour text to some items to hopefully help indicate how to use them.

You can find the full changelog here: ArmorPlus GitHub - Changelog-

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