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Armor Hider

Hide or adjust the transparency of armor, glint, and offhand items - with full multiplayer sync. No dependencies required.
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[Fabric] mc-26.1.0-2 - 0.12.14

File namearmor-hider-fabric-0.12.14+mc-26.1.0-2.jar
Uploader
zannaghzannagh
Uploaded
Aug 14, 2026
Downloads
65
Size
573.8 KB
Mod Loaders
FabricQuilt
File ID
8648132
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:armor-hider-1475841:8648132"

Quilt

modImplementation "curse.maven:armor-hider-1475841:8648132"

Learn more about Curse Maven

What's new

What's Changed

Features

Elytra Settings

The Elytra settings (opacity slider + glint toggle) have been moved to their own row and are now decoupled from the chestplate settings. If you've previously had "Opacity affecting Elytra" enabled, Armor Hider will migrate your settings over from the chestplate settings. In addition, a toggle "Elytra In Flight" has been added that allows you to opt-out of the default behavior which forces the Elytra to render while you're gliding. Switching this setting off, will - based on your settings - keep the Elytra hidden while gliding. Thanks to 이슬 for the idea via Discord - by @zannagh in #325

Settings Location

It is now possible to use three settings locations for Armor Hider's configuration via the 'Other Settings' screen. The previously available options options screen (to have a dedicated button on the options screen), skin customization (to have the settings inject into the skin customization screen), have now been extended by "Hidden", which removes both of the existing ones and only makes Armor Hider Settings accessible via the keybind (so MC's UI stays vanilla). Thanks to 이슬 for the idea via Discord - by @zannagh in #326

Fixes

NeoForge 1.21.1 Female Gender Mod

On Neo 1.21.1 with Female Gender Mod, the chest of the player model is now correctly rendered with the chest opacity set to 0%. It is known that translucency does not work on this mod/game version combination and also not planned to be added. Thanks to josh for the report via Discord - by @zannagh in #327

Other

Some improvements were made to the test structure of the mod, introducing coverage reports and making smoke tests (which assert actual rendering instead of synthetic small unit tests) a lot quicker to execute + make them executable on a CI runner - by @zannagh in #320 and #321

Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.12.13...v0.12.14

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