promotional bannermobile promotional banner

Armor Hider

Hide or adjust the transparency of armor, glint, and offhand items - with full multiplayer sync. No dependencies required.

File Details

[Neoforge] mc-26.1.1 - 0.10.3

  • R
  • Apr 14, 2026
  • 246.34 KB
  • 10
  • 26.1.1
  • NeoForge

File Name

armor-hider-neoforge-0.10.3+mc-26.1.1.jar

Supported Versions

  • 26.1.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:armor-hider-1475841:7927524"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

What's Changed

Features

Elytra Trims Compat

Not really a feature here, but a lot of investigation went into how enabling transparency with ElytraTrims could go - and it doesn't really go. Could not figure out a smart way to redraw transparency on trims on the elytra, hence the mod continues to only hide/show Elytras with ElytraTrims being present client side.

GeckoLib Compat

Any mod using default GeckoLib behavior to draw armor should now be compatible to Armor Hider. Of course, there are going to be edge cases (and I can only test so much), but in principle, the rendering pipes through AH's interceptions correctly. If you are using a GeckoLib-using armor mod that doesn't work as expected, feel free to notify me via Discord or GitHub.

Fantasy Armor Compat

Fantasy Armor (interestingly) decides to hide player arms. A dedicated compat was added that re-enables the arms if the armor is only partially rendered or hidden.

LuckPerms Compat

Armor Hider now supports LuckPerms. You can add the 'armorhider.admin' permission to any player or group to let players change Armor Hider settings server-wide. In case LuckPerms is present on the server, the mod will prefer to use its permission settings, but otherwise fall back to the default "any mod or admin can edit server-wide settings" behavior from before.

Full Changelog: https://github.com/zannagh/armor-hider/compare/v0.10.2...v0.10.3