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Armor Cosmetic

Wear two sets of armor simultaneously — one for stats, one for style.
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Armor Cosmetic (1.1.3-beta.1)

File namearmor_cosmetic-26.1.2-neoforge-1.1.3-beta.1.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Oct 27, 2026
Downloads
8
Size
2.9 MB
Mod Loaders
NeoForge
File ID
9343606
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:armor-cosmetic-1600093:9343606"

Learn more about Curse Maven

What's new

v1.1.3-beta.1 - Cosmetic armor now works with EMF/ETF resource packs

Beta: this build has not been fully tested in-game yet. Please report any issue.

Fixed

  • Resource packs based on Entity Model Features / Entity Texture Features (for example Fantasy 3D Armors): armor placed in the cosmetic slots did not get the pack's visual change, because those mods read the player's real equipment instead of the cosmetic one. They now see the cosmetic armor, and skin-armor slots are treated as empty.

Technical Changes

  • MixinNbtPredicate — new client-only mixin on NbtPredicate.getEntityTagToCompare(Entity) that patches the equipment compound of client players with the cosmetic armor. It is skipped when the cosmetic rendering is toggled off and never touches the server side.

Notes

Only relevant if you use EMF and ETF with a resource pack that reads the player's equipment. Without them nothing changes.

JAR: armor_cosmetic-26.1.2-neoforge-1.1.3-beta.1.jar

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