Armor Cosmetic (1.1.3-beta.1)
Curse Maven Snippet
What's new
v1.1.3-beta.1 - Cosmetic armor now works with EMF/ETF resource packs
Beta: this build has not been fully tested in-game yet. Please report any issue.
Fixed
- Resource packs based on Entity Model Features / Entity Texture Features (for example Fantasy 3D Armors): armor placed in the cosmetic slots did not get the pack's visual change, because those mods read the player's real equipment instead of the cosmetic one. They now see the cosmetic armor, and skin-armor slots are treated as empty.
Technical Changes
MixinNbtPredicate— new client-only mixin onNbtPredicate.getEntityTagToCompare(Entity)that patches theequipmentcompound of client players with the cosmetic armor. It is skipped when the cosmetic rendering is toggled off and never touches the server side.
Notes
Only relevant if you use EMF and ETF with a resource pack that reads the player's equipment. Without them nothing changes.
JAR: armor_cosmetic-26.1.2-neoforge-1.1.3-beta.1.jar
This mod has no additional files

