argon-0.2.2.jar
Curse Maven Snippet
What's new
Changelog
0.2.2
- Restored the previous frame cadence. It keeps a frame clock, resets on a cap change or a stall, and leaves Max Framerate of 260 and above to vanilla
0.2.1
- Added a FramePacer-style hybrid sleep on
FramerateLimiter.limitDisplayFPS. Replaced in 0.2.2
0.2.0
- Removed the jigsaw depth cap, piece-depth cap, and fortress, mineshaft, and stronghold piece budget. Those limits changed vanilla structure size and could omit a stronghold portal room
- Removed
config/argon.jsonand the Sodium limit page. Old config files are ignored - Added a lite jigsaw layout optimizer. Piece intersection uses a box octree, blocked rigid children are skipped, and duplicate pool elements are not retested
- Kept the vanilla random sequence on the skip paths, so structure layout stays seed-compatible
- Did not add pool-weight deduplication, template palette replacement, or processor bounds pruning
- Mod loads on the dedicated server as well as the client. The F3 line and frame cadence are client-only
- Descriptors checked against Minecraft 26.3
JigsawPlacementandJigsawPlacement$Placer
0.1.8
- Fixed a crash the moment a jigsaw structure generated. The
JigsawPlacement.addPiecesmixin targeted the wrong package forDimensionPadding - Added
tools-check-mixin-descriptors.py - Sodium page exposed jigsaw depth, piece depth and piece budget as sliders
- Java 25 toolchain pinned in the build
0.1.7
- Compile and depend on Java 25 so stock 26.3 launches can load the jar
0.1.6
- Unlimited FPS left vanilla
FramerateLimiteralone pieceDepthrange 4-50, default 16
0.1.5
- Piece depth cap for mineshaft, stronghold, and nether fortress
0.1.4
- Jigsaw
maxDepthcap
0.1.2
- Frame cadence on
FramerateLimiter.limitDisplayFPS
0.1.0
- Version reset
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

