ArcadiaTweaks 0.2.0
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What's new
ArcadiaTweaks 0.2.0
One jar for every module: arcadiatweaks-0.2.0.jar. Each module stays dormant when its target mod is absent. Replace any previous ArcadiaTweaks jar (0.1.1-all or a single-patch jar) with this one.
Fixes
- Refined Storage: activeness changes (power back, redstone mode) were applied up to ~19 s late with the 0.1.1 coalescing. They now land within 19 ticks of plain Refined Storage.
- Simply Swords: the Runic Forge no longer creates 8 free Runic Tablets from a unique weapon without awakening data (Arcadia bug #321).
- Waystones: "Visible to Team" waystones follow the owner's FTB Teams party instead of the vanilla scoreboard team.
- Server freeze guard: an entity with a runaway velocity is stopped instead of freezing the server (dedicated servers).
[modules] botany = falsenow really turns every BotanyPots strategy off.
Performance (new, on by default)
- CosmeticWeapons / CosmeticArmours: the advancement tick procedures no longer rescan the inventory, Curios and Accessories for every item; same answers, about 4x less time per player tick.
- Accessories:
Inventory.containsskips a scan that can never match, and the per-entity tick allocates about 45% less (pinned to Accessories 1.1.0-beta.54, switches itself off on any other build). - Refined Storage: autosave reuses the encoded form of unchanged disks (verified every 20 saves), single component lookup, two hot debug log lines removed.
Measured (in-server A/B bench, 8 alternating rounds)
| Scenario | Tick time |
|---|---|
| All scenarios together | -33 % (23.5 to 15.8 ms) |
| BotanyPots farm | -91 % |
| CosmeticWeapons / Armours players | -64 % |
| Accessories players and entities | -14 % |
| Idle Mekanism networks | -29 % |
| Refined Storage autosave (200 disks) | -60 % (116 to 46 ms) |
| Refined Storage network tick | no measurable change |
| Entity movement guard | no measurable cost |
Full report with method and limits: attached to the GitHub release (https://github.com/Team-Arcadia/arcadia-tweaks/releases/tag/v0.2.0).
Admin
- In-game command renamed to
/arcadia_tweaks gui(adminstays an alias): paged menu, one row per module with its switch, safety guards row, two-click "Recommended defaults". - Every optimization proven identical by the tests is on by default; everything stays configurable in
config/arcadiatweaks-common.toml.
Install note
Most patches are server-side. Install the jar on clients too if you want the Mekanism transporter rendering safety patch.
Tested: 83 JUnit tests, 39 GameTests, dev client in a world, and the 407-mod Arcadia serverpack booted with this exact jar.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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