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ArcadiaTweaks

Server-side Mixin optimizations for BotanyPots large farms. Crop/Soil memoization, tick coalescing, hopper backoff & more — each strategy has its own kill-switch. NeoForge 1.21.1.
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ArcadiaTweaks 0.2.0

File namearcadiatweaks-0.2.0.jar
Uploader
vyrrioxvyrriox
Uploaded
Oct 26, 2026
Downloads
12
Size
449.8 KB
Mod Loaders
NeoForge
File ID
9334332
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:arcadiatweaks-1528620:9334332"

Learn more about Curse Maven

What's new

ArcadiaTweaks 0.2.0

One jar for every module: arcadiatweaks-0.2.0.jar. Each module stays dormant when its target mod is absent. Replace any previous ArcadiaTweaks jar (0.1.1-all or a single-patch jar) with this one.

Fixes

  • Refined Storage: activeness changes (power back, redstone mode) were applied up to ~19 s late with the 0.1.1 coalescing. They now land within 19 ticks of plain Refined Storage.
  • Simply Swords: the Runic Forge no longer creates 8 free Runic Tablets from a unique weapon without awakening data (Arcadia bug #321).
  • Waystones: "Visible to Team" waystones follow the owner's FTB Teams party instead of the vanilla scoreboard team.
  • Server freeze guard: an entity with a runaway velocity is stopped instead of freezing the server (dedicated servers).
  • [modules] botany = false now really turns every BotanyPots strategy off.

Performance (new, on by default)

  • CosmeticWeapons / CosmeticArmours: the advancement tick procedures no longer rescan the inventory, Curios and Accessories for every item; same answers, about 4x less time per player tick.
  • Accessories: Inventory.contains skips a scan that can never match, and the per-entity tick allocates about 45% less (pinned to Accessories 1.1.0-beta.54, switches itself off on any other build).
  • Refined Storage: autosave reuses the encoded form of unchanged disks (verified every 20 saves), single component lookup, two hot debug log lines removed.

Measured (in-server A/B bench, 8 alternating rounds)

Scenario Tick time
All scenarios together -33 % (23.5 to 15.8 ms)
BotanyPots farm -91 %
CosmeticWeapons / Armours players -64 %
Accessories players and entities -14 %
Idle Mekanism networks -29 %
Refined Storage autosave (200 disks) -60 % (116 to 46 ms)
Refined Storage network tick no measurable change
Entity movement guard no measurable cost

Full report with method and limits: attached to the GitHub release (https://github.com/Team-Arcadia/arcadia-tweaks/releases/tag/v0.2.0).

Admin

  • In-game command renamed to /arcadia_tweaks gui (admin stays an alias): paged menu, one row per module with its switch, safety guards row, two-click "Recommended defaults".
  • Every optimization proven identical by the tests is on by default; everything stays configurable in config/arcadiatweaks-common.toml.

Install note

Most patches are server-side. Install the jar on clients too if you want the Mekanism transporter rendering safety patch.

Tested: 83 JUnit tests, 39 GameTests, dev client in a world, and the 407-mod Arcadia serverpack booted with this exact jar.

This mod has no additional files