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ArcadiaBridge

Discord ↔ Minecraft bridge: two-way chat, account verification, synced bans and mutes, reports and cross-server chat.

ArcadiaBridge

A Discord ↔ Minecraft bridge for one or many servers: two-way chat, account verification, synced sanctions, player reports with Discord buttons, cross-server chat, staff chat and topic channels.

Server-side mod for NeoForge 1.21.1, built for the Arcadia: Echoes of Power network and fully open source. One shared MySQL/MariaDB database lets all your servers work as one: a link, a ban or a mute applies everywhere.


Features

Discord ↔ Minecraft

  • Two-way chat between a Discord channel and the Minecraft chat, with the player's LuckPerms prefix. Each server can have its own channel.
  • Announcements: server start and stop, joins, leaves, deaths.
  • Two display styles: compact (one line per event, all sent by the bot) or rich (player messages through a webhook with their head, announcements as coloured embeds).
  • /online on Discord: who is connected, on which server.
  • Mentions are neutralised both ways: nobody can ping @everyone from Minecraft.

Account verification

  • On first join, the player gets a private code and enters it on Discord with /verify. Codes are random, hashed, single-use and expire.
  • Optional grace period or kick mode, chat blocked until verified, a Discord role for verified players.

Moderation

  • Ban, temporary ban, mute, temporary mute, warnings, with full history, from the game or from Discord (/mc).
  • Synced both ways: a ban in game bans the linked Discord account, a Discord ban bans the linked Minecraft account, a mute becomes a Discord timeout. Durations really expire.
  • Reports: /report <player> <reason> in game, sent to the staff on Discord with Ban / Mute / Ignore buttons.
  • Ban evasion alerts: the staff is warned when a banned account shares the address of a joining player (alert only, never an automatic sanction; addresses are never stored, only a salted fingerprint).

Several servers, one community

  • Cross-server chat: players of all your servers talk together; each one can stay local with /chat local. On Discord, each server keeps its own channel.
  • Staff chat shared by all servers (/sc), which also receives reports and alerts.
  • Topic channels (#trade, #recruitment…) created by the staff and joined by players with /canal.
  • Private messages across servers: /msg reaches a player connected to another server.
  • Automatic primary server: Discord commands and expirations are handled by one server at a time, elected through the database; if it stops or crashes, another one takes over within seconds.

Tabbed chat (optional)

With the client mod ArcadiaChat, players get chat tabs (global, server, private, staff, channels), @mentions, a typing indicator and one-click server switching. Players without it keep the normal chat.


Installation

  1. Drop the jar in the server's mods folder (server side only, players do not need it).
  2. Create a MySQL or MariaDB database, shared by all your servers.
  3. Create a Discord application and bot, enable the Message Content intent, and invite it with these permissions: View Channels, Send Messages, Embed Links, Manage Messages, Ban Members, Moderate Members, Manage Roles (and Manage Webhooks for the rich style).
  4. Start the server once, then fill config/arcadiabridge.toml: database, bot token, server and channel IDs, and a unique serverId per server.

The default language is French: set language = "en_us" in the [general] section for English. All messages can be edited in config/arcadiabridge/lang/.


Commands

Command Permission
/arcadia_ban, /arcadia_tempban, /arcadia_unban arcadiabridge.command.ban
/arcadia_mute, /arcadia_tempmute, /arcadia_unmute arcadiabridge.command.mute
/arcadia_warn, /arcadia_history arcadiabridge.command.warn, .history
/arcadia_unlink arcadiabridge.command.unlink
/sc <message> (staff chat) arcadiabridge.chat.staff
/canal create\|delete <channel> arcadiabridge.chat.channels.manage
/report, /chat, /canal list\|join\|leave\|say, /msg everyone

Discord: /verify, /online, and /mc (ban, tempban, unban, mute, unmute, warn, info, unlink) for members with the Ban Members permission or a configured staff role.

Permissions go through the NeoForge permission API, so through LuckPerms if installed; without it, staff commands are for operators.


Compatibility

  • Minecraft 1.21.1, NeoForge, Java 21, server side only.
  • Optional: LuckPerms (permissions and chat prefixes), LPC (chat formatting is kept across servers), No Chat Reports.
  • Bundles JDA, HikariCP, MySQL Connector/J and their dependencies (relocated, no conflict with other mods).

🇫🇷 Version française

Un pont Discord ↔ Minecraft pour un ou plusieurs serveurs : chat dans les deux sens, vérification des comptes, sanctions synchronisées, signalements avec boutons sur Discord, chat inter-serveurs, chat staff et canaux thématiques.

Mod serveur pour NeoForge 1.21.1, conçu pour le réseau Arcadia: Echoes of Power, entièrement open source. Une base MySQL/MariaDB partagée fait fonctionner tous les serveurs comme un seul : une liaison, un ban ou un mute s'applique partout.

  • Discord ↔ Minecraft : chat dans les deux sens avec le préfixe LuckPerms, annonces (démarrage, connexions, morts), style compact ou riche (webhook avec la tête du joueur), /online.
  • Vérification des comptes : code privé à saisir sur Discord avec /verify ; délai de grâce ou expulsion, rôle « vérifié ».
  • Modération : ban, ban temporaire, mute, avertissements et historique, en jeu ou depuis Discord, synchronisés dans les deux sens. Signalements /report avec boutons sur Discord, alerte de contournement de ban.
  • Plusieurs serveurs : chat inter-serveurs (/chat), chat staff commun (/sc), canaux thématiques (/canal), /msg entre serveurs, élection automatique du serveur primaire.
  • Chat à onglets avec le mod client facultatif ArcadiaChat.

Installation : le jar dans mods (serveur uniquement), une base MySQL/MariaDB commune, un bot Discord avec l'intent Message Content, puis config/arcadiabridge.toml à remplir (un serverId différent par serveur). Langue par défaut : français (language = "en_us" pour l'anglais).

ArcadiaBridge Team

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