
Arcade
Party games for your server. Players don't install anything — they just join and type a command.
Games
Tag — One player is IT and has to hit someone to pass it on. Your score is how long you were NOT IT, so running and hiding actually pays off. 3 minutes.
Gather Race — A random item is announced (wheat, stone, logs…) and everyone scatters. Only what you collect after the start counts — standing in your storage room won't win it. 4 minutes.
King of the Hill — The hill is where the round started, 7 blocks across. You score a point every second — but only if you're on it alone. 3 minutes.
How a round works
An operator runs /arcade start tag. Everyone sees it in chat and has 25 seconds to /arcade join. A 5-second countdown, then the game runs with live status above the hotbar, and results in chat at the end. Wins are saved to a permanent leaderboard.
Commands
/arcade start <game>— open a round (operators)/arcade stop— cancel a round (operators)/arcade join— join the open round/arcade leave— leave/arcade list— games and rules/arcade top— leaderboard
Safe on a live world
The games never touch the world: no teleporting, no arena building, no items handed out. They only read where people stand, what's in their inventory and who hit whom.
Requirements
Minecraft 1.21.11 · Fabric Loader 0.19.3+ · Fabric API · Java 21 Server-side — players join with a normal client. Needs at least 2 players.

