Arc Reactor Overload System v1.3
Curse Maven Snippet
What's new
v1.3 – Overload Logic Stability Update
• The <actionbar> will no longer be used as a temporary HUD; instead, the <bossbar> will be used as a temporary HUD with many modifications to make it integrated with Satsu's HUD.
• Fixed a long-standing issue where the overload HUD and bossbar only appeared in the first world created, and failed to initialize in new worlds.
• Overload progression, paralysis timing and cooldown values now behave consistently across all worlds and game sessions.
• Removed the experimental overload warning sound due to inconsistencies in Minecraft’s sound registry; this feature may return in a future update.
• Cleaned and optimized internal tick logic to ensure that the HUD only activates when the AI system is active, matching intended behavior.
• Improved bossbar stability — bars are now cleaned and reassigned properly when equipping/unequipping armor or switching worlds.
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