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Arc Reactor Overload System

A dynamic overload system that limits the capabilities of the suits in the Satsu Iron Man Addon mod.

File Details

Arc Reactor Overload System v2.0

  • B
  • Apr 6, 2026
  • 279.53 KB
  • 971
  • 1.20.1
  • Forge

File Name

Arc_Reactor_Overload_System-2.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:arc-reactor-overload-system-1392771:7883512")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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v2.0 – Redesigned Overload System
• Overload is now based on the reactor energy of each suit, rather than on flight ticks.
• Stress (Overload) and cooling calculations based on:
  1.- E
nergy consumed per tick.
  2.- Maximum suit energy.
  3.- Critical energy level (<20%)
  4.- Cooling curve by percentage (50%, 80%, or 90%)
• Reactor cooling is faster if the suits' recharge mode is used.
• All bossbars are now displayed—this includes the original Overload bossbar, which is unnecessary. There is currently no solution available to remove this extra bar.
• New suit detection system that does not require lists. It detects any piece of the addon by namespace.
• Compatible only with versions 3.0.0 and above of the "Satsu Iron Man Addon" mod!!!